They tended in both games to push the lover's arcana characters(i.e. Yukari and Rise) more towards Minato and Yu during the main storyline over any of the other female characters; however, as already mentioned it's never canonically confirmed that these are the canon relationships nor does it really matter. Whatever interests these characters perhaps had for one another there is no real relevance to the plot in them.
Minato X Yukari is my head canon. :P But really, I feel in canon, Yukari was moreso bear-y in love with Minato, in a one-sided way (although they may have been in a relationship, given the amount of ship tease between the two in the game), and her attitude in The Answer, well, we know it was grief and jealousy. To me it could be either as a platonic friend or as a lover.
If you go by P3:FES standards, then all shippings can be canon at the same time since you were forced into every relationship.
But seriously, I'd say the character who had the closest relationship to Minato is actually Elizabeth, especially when you consider the date scenes, especially the final one (which surprised the hell out of me). Then you have P4's reference which only solidifies that. It's obvious Aigis and Minato were close, and Yukari crushed on him pretty hard at the very least, but when you compare them to Elizabeth they kinda pale in comparison.
It's a harem, so there is no cannon relationship. Minato and Yu get whoever they want, whenever they want, wherever they want.
It's just up to you who you favorite more.
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Last edited by Seraphic; 07-16-2012 at 04:09 PM.
And it is for exactly that reason that I was confused that they didn't add a save-game-import feature of some kind to "The Answer," so the game could take a few of the relationship choices into account and alter the characters' reactions accordingly. It's not like it hadn't been done before; Shining Force III on the SEGA Saturn had a system where saved games could be imported to the latter two Scenario games (only Scenario 1 was released in the States) so that certain events or character recruitment opportunities would change based on events called "Sync Points" in the previous scenarios. But I supposed Persona 3 was never programmed with that sort of thing in mind to begin with, and it would have been a bit of a bother for them to insert it into "The Journey" while programming FES.
It could have been smoothed over had the game given you the option to Social Link with female characters without necessarily dating them to max it out, but that option wouldn't come along until Persona 4--unless I missed something. That annoys me, since I feel like a jerkwad if I two-time my MC's girlfriends so the only way I can bring myself to achieve Social Link completionism is to New Game Plus over and over until I've dated everyone in at least one playthrough; then I at least get to keep the Max Rank items.
Thing is, without a "friendly" Social Link with Yukari, her intense grief and "I wanna see him!" thing don't make any sense outside of assuming the writers wrote her that way because of the MC/Yukari romance option. If she'd been allowed to become like his best lady-pal as well, it could be passed off as her being really attached to a guy who was just a really good friend.
I feel like that was established well enough. MC, Junpei and Yukari hung out enough for that to be feasible as far as I'm concerned. In both the Good and Bad endings as well as various points throughout the game you see them walking around together. Plus, MC is the leader so maybe the attachment is due to that and Yukari is just more vocal/emotional than the others (who do admit to feeling the same way but don't go crazy). I do agree that her actions make more sense in the context of a MC/Yukari pairing though.
What annoys me more about The Answer is that Aigis suddenly has the Wild Card. I would've preferred for her just to keep Athena. Probably would have made it even harder though.
It's not the same without one-on-one bonding time, though. I mean, the female protagonist in P3P can just pal around with both of them for individual friendship Social Links in her spare time, whereas the male protagonist doesn't get a link with Junpei and can only ever romance Yukari. The difference in how I came to regard the relationships between the protagonist and those two characters between the two was striking. I felt much closer to both of them after seeing the Social Links in the female playthrough. Less so with Yukari, mind you, because you CAN develop a connection by dating her, but something seemed to be missing until I saw an ordinary friendship happen.
Aigis suddenly getting the Wild Card did seem a bit contrived, but with P3's battle system (i.e. not having direct control of party members), it was necessary. The player just doesn't have enough options without being able to switch Personas.
Yes, I agree that the FeMC S. Links were better for making it seem like SEES were actually friends. I was kind of playing Devil's Advocate. I know that Yukari's actions are totally irrational without the context of a relationship with her. I still don't think they're totally out of character for her though. Even without a relationship with her, her feelings could be unrequited and she's just insane. That's the way it came across on my abortive playthrough since I spent Christmas Eve with Fuuka who, by the way, is nothing but calm throughout the whole thing. In my version of The Answer, Fuuka should have slapped Yukari silly :P
Then again, it might be as simple as Atlus considering Yukari the 'proper' love interest for convenience. They do seem to like shipping their MCs with the Lovers Arcana reps (the Yakushima scene and various hints through P3 and Rise's very open affection in P4).