-
derp
Akihiko Sanada - Combo Thread "Training all day, every day!"
Welcome to the Akihiko combo thread! This thread is for combo discussion only. Grab your favorite punching bag (AKA whoever you pick for your training dummy) and go to town with these combos!
Terminology:- CH - starts with a counter hit.
- FC - starts with a fatal counter.
- jc - jump cancel.
- sjc - super jump cancel.
- aa - move used as an anti-air.
- (insert move input) - a move in parenthesis means it's optional.
- X/Y - you can use either move X or move Y in these cases.
- Air loop*N - [5B>delayed j.B]
GROUND COMBOS
5A Starter:- 5AA>5B>236A>4A>6B(>236236B) - 2400 dmg (3700 dmg)
- 5AA>5B>236AB>4B>6D>236A>6B - 3360 dmg (requires 25 SP)
- 5AA>5B>236AB>6D>5B>jump>j.B>land>5AAA>6A - 3471 dmg (requires 25 SP)
5B Starter:- 5B>236AB>4D>air loop*2>5AAA>6B - 4400 dmg (requires 25 SP)
5C Starter- 5C (CH)>5AAA>4A>6B - 3700 dmg
- 5C (CH)>air loop*2>5AAA>6B - 4100 dmg
2A Starter- 2A(>5AA)>5B>236A>4A>6B(>delayed 236236B)
- 2A(>5AA)>5B>2AB>236A>6B(>delayed 236236B)
2B Starter- aa2B>sj.A>j.B>j.214A(>236236A)
2C Starter- Same as 5C Starter section
2AB Starter- 2AB>236A>6C>6B/4A - 3000 dmg
Throw- Throw>4A>6B(>236236B) - 1300 dmg (??? dmg)
AIR COMBOS
j.A Starter
j.B Starter- j.B>land>5AA>j.A>j.B>land>5AAA>6B - 2200 dmg (air-to-air starter)
j.C Starter- Same as 5C Starter section
Air-throw Starter- Air-throw>land>2A>2B>sj.A>j.B>j.214A(>236236A)
Last edited by Kurushii; 04-13-2012 at 07:19 AM.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
Forum Rules