Updated: April 26, 2012
NOTE: 04/26/2012
New patch notes have been confirmed and there will be some changes to Mitsuru. We will revise and delete combos once patch is released.
NOTE: These combos work on the curret build of P4U arcade (effective March 18, 2012) and are subject to change as the game receives patches / is released on console.
Some damage amounts are approximations since character defenses are increased within Awakening Mode.
2.) Standard Combos
These combos can be performed anywhere on the screen
2A x 3 > A Coup Droit
(+8 SP, ??? DMG)
4B > 2A+B > B Coup Droit (corner carry)
(+14 SP, ??? DMG)
5A > 5B > 6B > A Coup Droit > Setsuna Samidare Geki (Autocombo)
(??? SP, 2384 DMG)
a.) Counter Hit
2B (CH) > j.A > jc > j.A > j.C > Moonlight
(+13 SP, 1143+ DMG)
Moonlight (CH) > Bufudyne > B Coup Droit
(??? SP, ??? DMG)
Bufudyne (CH) > 5D~D > 4B > 2B > hjc > j.A > j.B
(??? SP, ??? DMG)
Bufudyne (CH) > run forward > 2A+B > Bufudyne
(??? SP, ??? DMG)
JA (CH) 5A > 5B > 2B > hjc > j.A > j.B
(??? SP, ??? DMG)
JA (CH) 5A > 5B > 2B > 6D~D > 4B > 2A+B > C Bufula (for Oki)
(??? SP, ??? DMG)
j.A (CH) > j.C > land > j.A > j.C > jc > j.C
(+12 SP, ??? DMG)
A Coup Droit (CH) > 5A > 5B > 6B > 4B > 5C > A Coup Droit
(+17 SP, ??? DMG)
Note: This combo may only work on Akohiko
b.) Fatal Counter
3.) Mid-Screen Combos
5D~D > 5A > 2B > hjc > j.A > jc > j.A > j.B
(??? SP, ??? DMG)
5D~D > 4B > 2B > 2D~D > dashback 4B > Bufudyne
(+15 SP, ??? DMG)
5D~D > 4B > 2B > 2D~D > 5A+B > Bufudyne > B Coup Droit
(??? SP, 3023 DMG)
j.2D~D > D Bufula > dash 4B > 2B > 2D~D > 4B > 2A+B > C Bufula (for Oki)
(+20 SP, 2393 DMG)
C Bufula > j.B > 6B > 2B > hjc > j.A > J.B
(+15 SP, 2069 DMG)
a.) Counter Hit
j.C (CH) > 5A > 5B > 4B > 2B > j.2D > 4B > 2A+B > B Coup Droit
(+27 SP, ??? DMG)
b.) Fatal Counter
4.) Near-Corner Combos
a.) Counter Hit
A Coup Droit (CH) > 5A > 5B > 6B > 4B > 5C > A Coup Droit > Setsuna Samidare Geki
(+27 SP, 3847 DMG)
b.) Fatal Counter
5.) Corner Combos
Throw > 5A > 5B > 4B > 2A+B > A Coup Droit > 2B > D Bufula > 4B > Bufudyne > C Bufula (for Oki)
(+15 SP, 2500+ DMG)
j.B (top of jump) > OM! > j.B > 5A > 5C > 4C > 2A+B > A Coup Droit
(??? SP, ??? DMG)
a.) Counter Hit
5A or 2A (CH) > 2A+B > B Coup Droit > 2A > 2B > C Bufula > 4B > 2A+B > C Bufula (for Oki)
(??? SP, ??? DMG)
b.) Fatal Counter
4B (FC) > 2A+B > A Coup Droit > 2A > EX Coup Droit > 2A > 2B > D Bufula > 4B > 2A+B > C Bufula (for Oki)
(+27 SP, 45%+ DMG)
4B (FC) > 4B > 2A+B > A Coup Droit > 2A > 2B > 5C > 4B > 2B > D Bufula > 4B > 2A+B > A Coup Droit > Bufudyne > B Coup Droit
(+47 SP, 6034 DMG)
6.) When opponent is in the air Combos
5A > 5B > 2B > hjc > j.A > j.B
(+9 SP, 1146 DMG)
5A > 5B > 4B > 2B > hjc > j.A > j.B
(??? SP, ??? DMG)
5A > 5B > 4B > 2B > 2D~D > 4B > 2A+B > C Bufula > 4B > 2A+B > A Coup Droit
(+32 SP, 3000+ DMG)
Air throw (low to the ground) (Counter) > sj > j.A > j.B
(+3 SP, 2200+ DMG)
Midscreen: 5D~D > j.A > jc > j.A > j.B
(+8 SP, ??? DMG)
a.) Counter Hit
5A (CH) > 4B > 2A+B > B Coup Droit
(??? SP, 1343 DMG)
Corner Only: 2B (CH) > 5A > 2B > hjc > j.A > jc > j.A > j.B
(+11 SP, 1430 DMG)
2B (CH) > 2D~D > 4B > 2B > D Bufula > dash forward > 4B > 2A+B > C Bufula > 4B > 2A+B > A Coup Droit
(+32 SP, 2400+ DMG)
b.) Fatal Counter