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Thread: [v1.01] Mitsuru Kirijo - Combo Collection "This Ends Now!"

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    [v1.01] Mitsuru Kirijo - Combo Collection "This Ends Now!"




    Main Updates: March 22, 2012
    - Guide info created and implemented

    Table of Contents:

    1.) Notations Guideline
    2.) Standard Combos
    a. Counter Hit
    b. Fatal Counter
    3.) Mid-Screen Combos
    a. Counter Hit
    b. Fatal Counter
    4.) Near-Corner Combos
    a. Counter Hit
    b. Fatal Counter
    5.) Corner Combos
    a. Counter Hit
    b. Fatal Counter
    6.) When opponent is in the air combos
    a. Counter Hit
    b. Fatal Counter


    1.) Notations Guideline

    Directional Notations
    7 / 8 / 9: Up Back / Up / Up Forward
    4 / 5 / 6: Back / Neutral / Forward
    1 / 2 / 3: Down Back / Down / Down Forward

    Abbreviation Notations

    j Jump
    jc Jump Cancel
    sjc Super Jump Cancel
    IAD Instant Air Dash
    CH Counter Hit
    FC Fatal Counter
    ~D Additional D Input
    OM! One More Cancel
    [ ] Hold Input
    (N) Attack Must Deal N Amount of Hits [xxx] xN Repeat Command N Number of Times
    DMG Damage
    + xx SP Amount of SP Gained
    Last edited by Kurushii; 04-13-2012 at 08:27 AM.

  2. #2
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    Updated: April 26, 2012

    NOTE: 04/26/2012
    New patch notes have been confirmed and there will be some changes to Mitsuru. We will revise and delete combos once patch is released.

    NOTE: These combos work on the curret build of P4U arcade (effective March 18, 2012) and are subject to change as the game receives patches / is released on console.

    Some damage amounts are approximations since character defenses are increased within Awakening Mode.


    2.) Standard Combos
    These combos can be performed anywhere on the screen

    2A x 3 > A Coup Droit
    (+8 SP, ??? DMG)

    4B > 2A+B > B Coup Droit (corner carry)
    (+14 SP, ??? DMG)

    5A > 5B > 6B > A Coup Droit > Setsuna Samidare Geki (Autocombo)
    (??? SP, 2384 DMG)


    a.) Counter Hit

    2B (CH) > j.A > jc > j.A > j.C > Moonlight
    (+13 SP, 1143+ DMG)

    Moonlight (CH) > Bufudyne > B Coup Droit
    (??? SP, ??? DMG)

    Bufudyne (CH) > 5D~D > 4B > 2B > hjc > j.A > j.B
    (??? SP, ??? DMG)

    Bufudyne (CH) > run forward > 2A+B > Bufudyne
    (??? SP, ??? DMG)

    JA (CH) 5A > 5B > 2B > hjc > j.A > j.B
    (??? SP, ??? DMG)

    JA (CH) 5A > 5B > 2B > 6D~D > 4B > 2A+B > C Bufula (for Oki)
    (??? SP, ??? DMG)

    j.A (CH) > j.C > land > j.A > j.C > jc > j.C
    (+12 SP, ??? DMG)

    A Coup Droit (CH) > 5A > 5B > 6B > 4B > 5C > A Coup Droit
    (+17 SP, ??? DMG)
    Note: This combo may only work on Akohiko


    b.) Fatal Counter

    3.) Mid-Screen Combos

    5D~D > 5A > 2B > hjc > j.A > jc > j.A > j.B
    (??? SP, ??? DMG)

    5D~D > 4B > 2B > 2D~D > dashback 4B > Bufudyne
    (+15 SP, ??? DMG)

    5D~D > 4B > 2B > 2D~D > 5A+B > Bufudyne > B Coup Droit
    (??? SP, 3023 DMG)

    j.2D~D > D Bufula > dash 4B > 2B > 2D~D > 4B > 2A+B > C Bufula (for Oki)
    (+20 SP, 2393 DMG)

    C Bufula > j.B > 6B > 2B > hjc > j.A > J.B
    (+15 SP, 2069 DMG)


    a.) Counter Hit

    j.C (CH) > 5A > 5B > 4B > 2B > j.2D > 4B > 2A+B > B Coup Droit
    (+27 SP, ??? DMG)

    b.) Fatal Counter


    4.) Near-Corner Combos

    a.) Counter Hit

    A Coup Droit (CH) > 5A > 5B > 6B > 4B > 5C > A Coup Droit > Setsuna Samidare Geki
    (+27 SP, 3847 DMG)


    b.) Fatal Counter


    5.) Corner Combos

    Throw > 5A > 5B > 4B > 2A+B > A Coup Droit > 2B > D Bufula > 4B > Bufudyne > C Bufula (for Oki)
    (+15 SP, 2500+ DMG)

    j.B (top of jump) > OM! > j.B > 5A > 5C > 4C > 2A+B > A Coup Droit
    (??? SP, ??? DMG)


    a.) Counter Hit

    5A or 2A (CH) > 2A+B > B Coup Droit > 2A > 2B > C Bufula > 4B > 2A+B > C Bufula (for Oki)
    (??? SP, ??? DMG)

    b.) Fatal Counter

    4B (FC) > 2A+B > A Coup Droit > 2A > EX Coup Droit > 2A > 2B > D Bufula > 4B > 2A+B > C Bufula (for Oki)
    (+27 SP, 45%+ DMG)

    4B (FC) > 4B > 2A+B > A Coup Droit > 2A > 2B > 5C > 4B > 2B > D Bufula > 4B > 2A+B > A Coup Droit > Bufudyne > B Coup Droit
    (+47 SP, 6034 DMG)

    6.) When opponent is in the air Combos

    5A > 5B > 2B > hjc > j.A > j.B
    (+9 SP, 1146 DMG)

    5A > 5B > 4B > 2B > hjc > j.A > j.B
    (??? SP, ??? DMG)

    5A > 5B > 4B > 2B > 2D~D > 4B > 2A+B > C Bufula > 4B > 2A+B > A Coup Droit
    (+32 SP, 3000+ DMG)

    Air throw (low to the ground) (Counter) > sj > j.A > j.B
    (+3 SP, 2200+ DMG)

    Midscreen: 5D~D > j.A > jc > j.A > j.B
    (+8 SP, ??? DMG)

    a.) Counter Hit

    5A (CH) > 4B > 2A+B > B Coup Droit
    (??? SP, 1343 DMG)

    Corner Only: 2B (CH) > 5A > 2B > hjc > j.A > jc > j.A > j.B
    (+11 SP, 1430 DMG)

    2B (CH) > 2D~D > 4B > 2B > D Bufula > dash forward > 4B > 2A+B > C Bufula > 4B > 2A+B > A Coup Droit
    (+32 SP, 2400+ DMG)

    b.) Fatal Counter
    Last edited by Beatrush; 04-26-2012 at 09:39 PM. Reason: added a new note

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