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Thread: Against Yu

  1. #1
    Yosuke Hanamura irl
    Zorgen's Avatar
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    Against Yu

    ~Discuss the matchup against the pimp here~
    Last edited by Zorgen; 03-10-2012 at 12:04 AM.

  2. #2
    3rd Year diospyros's Avatar
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    I can't say much right now, but i did notice a few things. Moonsault a cross ups clash with yu's r action and his slash super during awakening so you can pretty much continue with another follow up.You can also r action the slash super too.
    Because throwing daggers isn't enough...

  3. #3
    New Kid in School TheBasman's Avatar
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    His 2B has a good enough hitbox to stuff regular air approaches, and it'll beat j.C clean. Best thing to do probably is to do kara'd air backturns to get the fastfall (there's probably a name for this now...) such that you'll be too fact for him to react and press the button.
    I live in Chicago. I main Yosuke.
    PSN: The_Basman

  4. #4
    New Kid in School EJayCV's Avatar
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    I've been having some trouble with this match lately
    i usally just got my damage by sweeps and punishing random DPs

    its kind of hard to punish him when hes sandwitching you ive been doing R-Action to just stop him but sometimes i just trip hes persona and get punished again

  5. #5
    New Kid in School ShadowFiend's Avatar
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    Try to stay out of 5B's range as you all know that's his best poke. Most would throw this out and if you happen to get hit; he can confirm into that scrubby slide move or go for a reset with raging lion.

    Hitbox information.

    http://www.dustloop.com/guides/p4are...i/bc203_06.png

    - 2B is also another normal you have to respect. This normal alone blows up alot of our air options especially j.C. If you are trying to bait this normal in the air, you're going to have to somehow get behind him. You could use j. 2C and score a CH


    - j.b range is annoying also. Don't challenge it air to air and stay out of It's range. AA him if he approaches with IAD J.B.

    I think in this matchup, meter management is very important. At least have 50 meter or more when you are on the defensive. Save your meter for guard cancels. Also if you can, save your burst. Only burst in high damaging situations, such as getting hit with B raging lion.

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