This thread's for discussing thevs
matchup. Let's show her some true manl--Err damage.
This thread's for discussing thevs
matchup. Let's show her some true manl--Err damage.
Last edited by Narukami; 03-22-2012 at 09:32 PM.
chie satonaka matchup notes (untranslated)
5bを千枝2aで潜られてしまう為、地対地では5bと2bの使い分けが大事。2bは硬直が大きめなので振り 方をよく考える。
相手が覚醒状態になると覚醒spスキルのアグネヤストラが厄介なので、距離を離しすぎない様心 掛ける。
遠距離だと隕石ガードから択を迫られてしまう。
(隕石は、一応ゲージ50%吐いて、dジオダインすれば距離が離れていれば確反ナシで相手の体力削りながら 拒否る事も可能。ただし、直ガされるとゲージを20%近く回収される。)
黒点撃は一応石火で潜ることも可能。あとsb黒点にfcがついてるので食らうと結構痛い。ちなみにsb黒点 に、sb石火を合わせるとトモエを置いて、千枝を画面端まで持っていった後、千枝のアーマーが切れた所にs b石火の最終段のみヒットする。
千枝側の接近をどう対処するかがこの戦いの勝利の鍵となる。
リバサゴッドハンドはエスケープ可能。(ただし、エスケープした後は、5a以外で確反は取りづらいかも・・ ・)
Google Translate (LOL)Important because they are Bilingual 2b 2a Chie mole in the 5b, in the ground-to-ground and 5b. Consider how to pretend to have a large 2b is so rigid.
Is troublesome because of the sp Aguneyasutora skill and alertness will partner awake state, multiply like nothing more than the separation between heart.
They are forced to select from a meteorite and guard it long distances.
Meteorite (The gauge 50% vomit tentatively, possible. However, nearly 20% are recovered gas gauge and be denied direct Ru while also cutting with no physical damage if 確反 if the distance d away Jiodain .)
Sunspot attack can also dive tentatively flint fire. What 's the string attached is quite painful and so eat the sunspot fc sb later. Tomoe to put the sunspot sb, and adjust the flint fire sb, after the screen until the end with Chie, only to hit sb where the last stage of the flint fire armor of the way Chie has expired.
How to deal with the approach of the Chie is the key to winning this fight.
God Hand Ribasa possible escape. (However, after you escape, 確反 will seem easy to take outside of 5a · · ·)
I've been facing nothing but great Chie's for the past few weeks and after taking the wins and upsets into consideration, it's safe to say that the match-up is in Chie's favor slightly. Feel free to quote or correct me on this, but I think it's 5-5 or 5.5-5, or possibly leaning towards 6-4 for her.
The Chie match up is like Yu technically facing "himself" but minus a sword and her pokes seem faster. Her oki can be a problem to escape from even with QE on knockdown because of her 5D and 2D and the range it has. Her DP is hard to punish and her mix-up options is slightly better with the correct set-ups and reads.
It's not all bad.
Tips:
- For this match up I pretty much bait and trigger her DP with my 5D and punish accordingly on reaction.
- If you anticipate a God Hand use QE. You can use super but it's not worth risking.
- For meteors I jump in the air and block to avoid a ground mix-up.
- Be careful with air throws because she can DP on reaction.
That's pretty much my experience with the Chie match-up. This is my own entry and if you wish to take it with a grain of salt it's fine.
Character Mains: P4:UNIB: