I never knew this game didn't have 360's and 720's? lol that's godlike xD
I never knew this game didn't have 360's and 720's? lol that's godlike xD
http://mayonakamidnight.com/showthre...3499#post23499
There should be Kanji changes listed in this post.
We got more buffs than nerfs, sounds good to me!
I have a question for anyone who can answer it. Based on what some of you seen, would Kanji be an ideal character for players not familiar with 2d fighters? Is there enough variety in his arsenal to make him a viable character long term? I'm just trying to find characters that will keep me from being overwhelmed at the start by the fast paced action of P4A.
The only fighting game that I played this generation (that I was decent at, anyways) was Mortal Kombat 9, and I highly doubt that will be of any help here.
(From what ive seen/know.)
Kanji looks like he's easy to pick up and can deal good damage up close. The problem is that Kanji only has decent mobility and has no way to deal with zoners/keep away. I think that Kanji is a good character, but will have annoying/tough match-ups VS zoners/characters with longer range. In my opinion you should either pick Kanji or Yu since their both easy to learn.
But if you want a character that's a "jack-of-all-trades" you should go with Yu. (Yu has better mobility than Kanji and can handle zoners okay.)
But you should pick the character that you like the most.
Is this unavoidable?
http://www.youtube.com/watch?list=UU...G_jx_wI#t=124s
I mean, can you tech and jump out of it? Or is it like oldschool tager trap?
Looks like if you neutral tech you get caught in it. Looks like you need to roll to the sides(can you tech-roll in P4U? I dunno for sure lol.)
or just lie still on the ground after Kanji does a "chair dive" and get up after that.