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Thread: Kanji Tatsumi - General Discussion "Bad, Bad Bathouse"

  1. #121
    New Kid in School More4Yourbuck's Avatar
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    I never knew this game didn't have 360's and 720's? lol that's godlike xD

  2. #122
    GRAWK GRAWK GRAWK
    Koopa_Klawz's Avatar
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    KanjiMarkava
    Quote Originally Posted by Tong View Post
    No changes for us? ):
    http://mayonakamidnight.com/showthre...3499#post23499

    There should be Kanji changes listed in this post.

  3. #123
    2nd Year Scottie Yosh's Avatar
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    yay for buffs~

  4. #124
    GET BENT.
    GetBent's Avatar
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    We got more buffs than nerfs, sounds good to me!

  5. #125
    Badass with no Backbone
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    I have a question for anyone who can answer it. Based on what some of you seen, would Kanji be an ideal character for players not familiar with 2d fighters? Is there enough variety in his arsenal to make him a viable character long term? I'm just trying to find characters that will keep me from being overwhelmed at the start by the fast paced action of P4A.

    The only fighting game that I played this generation (that I was decent at, anyways) was Mortal Kombat 9, and I highly doubt that will be of any help here.

  6. #126
    ~Dark Lord of Baking~
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    (From what ive seen/know.)
    Kanji looks like he's easy to pick up and can deal good damage up close. The problem is that Kanji only has decent mobility and has no way to deal with zoners/keep away. I think that Kanji is a good character, but will have annoying/tough match-ups VS zoners/characters with longer range. In my opinion you should either pick Kanji or Yu since their both easy to learn.
    But if you want a character that's a "jack-of-all-trades" you should go with Yu. (Yu has better mobility than Kanji and can handle zoners okay.)

    But you should pick the character that you like the most.

  7. #127
    3rd Year Tong's Avatar
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    Is this unavoidable?
    http://www.youtube.com/watch?list=UU...G_jx_wI#t=124s

    I mean, can you tech and jump out of it? Or is it like oldschool tager trap?

  8. #128
    ~Dark Lord of Baking~
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    Looks like if you neutral tech you get caught in it. Looks like you need to roll to the sides(can you tech-roll in P4U? I dunno for sure lol.)
    or just lie still on the ground after Kanji does a "chair dive" and get up after that.

  9. #129
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    Koopa_Klawz's Avatar
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    Quote Originally Posted by Wokker View Post
    Looks like if you neutral tech you get caught in it. Looks like you need to roll to the sides(can you tech-roll in P4U? I dunno for sure lol.)
    or just lie still on the ground after Kanji does a "chair dive" and get up after that.
    Idk if P4U uses BBs neutral techs (you are completely invincible until you're back to neutral and you can just simply hold 7/8/9 to avoid grabs like Tagers 720) so I can't say if she could jump out of that. Also, there are no tech rolls in P4U.

  10. #130
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    Kiba's Avatar
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    Quote Originally Posted by Wokker View Post
    The problem is that Kanji only has decent mobility and has no way to deal with zoners/keep away. I think that Kanji is a good character, but will have annoying/tough match-ups VS zoners/characters with longer range.
    But wait a minute.

    You can get around that by using Zio right? Then you just go in for the kill regardless of whether they got hit, blocked it or it missed. If it got blocked or it missed then at least you'll have some time to try to get in.

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