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Thread: [v1.01] Chie Satonaka - Data Thread "STEAK"

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    [v1.01] Chie Satonaka - Data Thread "STEAK"




    Hello everyone.
    I've created this thread as a central place to hold all information we know about Chie.
    I'll be frequently updating this thread as well as gather more information from upcoming loketests.

    Table of Contents

    1.) Who is Chie?
    2.) Color Palettes
    3.) Playstyle/Stats
    4.) Move List
    4A.) Normals
    4B.) Tomoe's Attacks
    4C.) Additional Attacks
    4D.) R-Action
    4E.) Specials
    4F.) Supers
    4G.) Awakening Super
    4H.) Mortal Blow
    5.) Gameplay Videos
    6.) Combos
    6A.) Mid-screen
    6B.) Corner
    7.) Loketest Impressions
    7A.) Sefie's Impressions
    7B.) Extras!

    1.) Who is Chie?




    Age: 16 (17)
    Date of Birth: July 30th, 1994
    Zodiac: Leo
    Height: 158 cm (5'2")
    Blood Type: B
    Initial Persona: Tomoe Gozen
    Ultimate Persona: Suzuka Gongen
    Weapons: Greaves
    Arcana: Chariot
    Voice Actor(s):
    Persona 4: Tracey Rooney (ENG), Yui Horie (JP)
    Persona 4 Arena: Erin Fitzgerald (ENG)

    Chie is a main character in Persona 4 and a 2nd year student at Yasogami High School. She's a tomboy with an energetic attitude and a love for martial arts and steak! Her persona is Tomoe and later evolves into Suzuka Gongen. Her character is highly influenced by the late Bruce Lee. In fact, one of her winning quotes is "Don't Think, Feel!!!"


    2.) Color Palettes


    Makoto Nanaya (BlazBlue)


    Jam Kuradoberi (Guilty Gear)


    Yukari Takeba (Persona 3)



    3.) Playstyle/Stats


    Chie is a melee/rushdown character with great combo potential, damage, and speed. Her Persona, Tomoe, extends the range of her attacks and allows for great lockdown pressure and mixups.
    Chie's Super, Power Charge, buffs her damage and can be stacked up to 3 times.



    Ease of Use:
    Persona:
    Attack:
    Speed:
    Defense:

    Health: 9500



    4.) Move List






    4A.) Normals
    • :
      A short jab that is angled downward slightly.

    • :
      A short flurry of multiple kicks.

    • :
      A backwards cartwheel kick.

    • :
      A crouching low kick that comes out quickly and has decent range. Can be used to follow up Rampage and her ground throw.

    • :
      A quick aerial palm strike, good for air-to-air.

    • :
      A quick forward kick. Short range, but fairly high speed.

    • :
      A kick aimed straight towards the sky. Seems to possess a pretty great hitbox and can be used as an antiair.

    • :
      A flying kick in the air. Used frequently during air combos.
    • :
      Chie follows up her j.B with another kick using the opposite foot.


    4B.) Tomoe's Attacks
    • :
      Tomoe makes a forward slash with her double-bladed staff. Can be canceled into Rampage.

    • :
      An attack similar to 5C, can be dash cancelled.

    • :
      Similar to 5C except in the air, Tomoe makes a strong forward slash with her staff. Can be canceled with Dragon Kick.

    • :
      Chie poses while Tomoe dashes forward spinning her staff a couple of times before ending with a vertical slash towards the sky.

    • :
      Multiple hit weapon attack, gives Chie significant Advantage on block.

    • :
      Tomoe unleashes 4 consecutive slash attacks.

    • :
      Tomoe spins her weapon in a multiple hit attack.

    • :
      Tomoe spins her staff above her head several times before slashing downward at the opponent.
    • , , :
      Same attack as her j.D, but Tomoe's path is determined by your joystick input.

    4C.) Additional Attacks


    All-Out Rush
    +:
    Chie's AoA is a short front-flip into an axe kick. It is also an overhead.

    Sweep
    +:
    Chie's sweep hit's low and is jump cancel-able.

    Normal Throw
    + or +:
    Chie's grab attack flips her opponent to the ground, then she follows up with a hip stamp. Can follow up woth a One-More-Cancel, One-More-Burst, or with 2A if it was a Counter Throw.

    Air Throw
    +:
    Chie stomps her opponent to the ground.



    4D.) R-Action


    Hyper Counter (Ground): +
    Description: Chie sets a glass-like shield before her for a very short time. If the enemy hits her while the shield is up, Chie delivers a spinning kick combo and knocking down the enemy. Though the enemy is knocked down for a shorter time than after Yosuke's R-Action, the move is active from the very first frames.

    Hyper Counter (Air): +
    Description: The midair version blows the enemy away instead of knocking them down.


    4E.) Specials

    = Skill Boost (Ex Version Capable) = Persona Required

    Rampage (Air Ok)
    /
    Description: Chie jumps and quickly flaps with her legs. Generally used to approach the enemy.

    Skull Cracker
    /
    Description: (Followed up from Rampage) A powerful overhead kick, but you may follow up Rampage with many other moves, for example, All-Out Rush (which is an overhead, too).

    Dragon Kick (Air Ok)
    /
    Description: Tomoe sends Chie flying forward with a fiery kick. Can easily lead to very high-damage combos, especially on counter-hit. Can follow up with Rampage.

    Black Spot
    /
    Description: Chie makes a palm thrust, as Tomoe strikes a pose behind her. A very short-range move, but it wall-bounces the enemy and leads to heavy damage with a Fatal Counter. Can also follow this up with Rampage.


    4F.) Supers


    God's Hand
    /
    Description: Tomoe summons a golden fist to strike where she currently is. If Tomoe is not currently on the screen, she will summon it a bit ahead of Chie, so it may whiff on an enemy who is too close to you. Lots of stuff combo into this, though, and it's an overhead.

    Power Charge
    /
    Description: Chie powers up, gaining a Power Charge gauge above her SP gauge. All her attacks become more powerful for a while (Dragon Kick deals about a quarter of Narukami's health all by itself!). May stack up to 3 times.


    4G.) Awakening Super


    Agneyastra
    /
    Description: Tomoe summons meteors to quickly fall down on the enemy. You can use it to approach the enemy if he stays away for too long, but the meteors disappear very quickly, so don't hesitate.


    4H.) Mortal Blow


    Galactic Punt
    +
    Description: Chie does some quick stretches and then delivers a deadly kick that sends the opponent into outer space.


    5.) Gameplay Videos


    Chie Gameplay Sample 1 (Simple BnB combo ending with God's Hand):
    Spoiler!


    Chie Gameplay Sample 2 (Showcases Agneyastra):
    Spoiler!


    Chie Gameplay Sample 3 (Similar combo to Sample 1)
    Spoiler!


    Chie Gameplay Sample 4 (Simple BnB combo utilizing Power Charge and Agneyastra)
    Spoiler!


    TGS Gameplay Part 3 (Showcases Power Charge at 1:25):
    Spoiler!


    TGS Gameplay Part 6 (Hyper Counter (Ground) at 11:13; (Air) at 6:40):
    Spoiler!


    Galactic Punt Instant Kill
    Spoiler!


    Chie Satonaka Combo Video
    Spoiler!


    Chie Satonaka Combo Video/ Tutorial #2
    Spoiler!



    6.) Combos


    6A.) Mid-Screen


    A+B> C finish> j.BC> dj.BC> 236C

    2A> 2A> 236A> 236A> 236236A/B> 5C> j.AB> dj.AB> 236C> 214214C/D

    236A> 2A> 5B> 2B> 5C> 236A> 236A> 236C/214C

    236A> 2A> 5B> 2B> 5C> 236A> 236AB> 236D

    236A> 2A> 5B> 2B> 5C> 236A> 236A> 236236C

    236A> 2A> 5B> 2B> 236A> 236A> [236236A/B>236B](Not sure of this)> 236A> 236C

    A+B> C Finish> j.B> j.B> j.C> 236D> A+B+C> A+C+D> (Land) 5C> 236B> 236B> 214C> 236236D

    5B (Counterhit)> 2B> 5C> 236A> 236B> 236D> A+B+C> 5C> 236B> 5B> 236B> 236B> 214C> 236236D

    5B (Counterhit)> 2B> 2A+B> j.C> j.B> 5C> 236B> 5B> 236B> 5B> 236B> 236B> 214C> 236236D


    6B.) Corner


    236A> 2A> 5B> 2B> 236A> 236A> 5B> 5C> j.BC> dj.BC> 236C

    236A> 2A> 5B> 2B> 5C> 236A> 236A> [236236A/B] (Not sure of this)> 5C> j.BC> dj.BC> 236C

    Airdash j.B> j.B> 5B> 236A> 236A> 5B> 5C> 236B> 236A> 214D> 236236D

    5B> 5C> 2B> 2C> 236A> 236A> 5B> 5C> 236B> 236A> 214D> 236236D

    A+B> D Finish> 5B> 5C> j.C> j.8D> (Land) 236B> 236B> 214C> 236236D

    B+D (Counterhit)> 5B> j.C> j.8D> (Land) 236B> 236B> 214D> 236236D

    5B (Counterhit)> 2B> 2AB> j.C> j.B> 5C> 236B> 236B> 5C> 5B> 236B> 236B> 5B> 5C> 214C> 236236D (Near the edge ?)

    5B (Counterhit)> 2B> 5C> 236A> 236B> 236D> A+B+C> A+C+D> 5C> 236B> 236B> 5B> 5C> 28 (High Jump Cancel)> j.B> j.B> j.C> 236D> 214214C




    (Major Thanks to Singer of the White Line for translating the descriptions on Chie's moves! Also, PerSoba at Guard Cancel for the move lists and MM mention and FluxWaveZ for the awesome Wiki!)
    Last edited by LunaKage; 04-29-2012 at 02:17 AM.

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    Last edited by OchiChernye; 02-20-2012 at 07:15 PM.

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    7.) Loketest Impressions


    Satonaka, Chie
    - Another good beginner character, as the main focus would be just on learning her combos. Players don't have to focus on using Tomoe as much as say Hanamura or Narukami.
    - Power Charge is needed to make her combos hurt. Easily can land a 50% BnB solo with it on.
    - Tomoe seems suited for combo finishers or to punish poorly summoned Personas. Mitsuru and Kanji
    were getting punished pretty often with it. Terrible thing though, Tomoe doesn't have as much range as you may think. She doesn't lunge at all.
    - God's Hand is like v-13 or Lambda-11's Kusanagi sword special, though it could have more range if Tomoe is a little farther away than normal.
    - Agneyastra is trash. Does mediocre chip and doesnt' seem useful unless we get a good cancel system going. Slow to start up too and doesn't remain active long enough.
    - Her counters are probably the easiest to use, though I dunno what you could get off them.

    The following was taken from information processed through Google Translate...as a result it may not be of the highest quality or validity
    - j.A is a good air to air move.
    - A version of Rampage is unsafe.
    - B version of Rampage travels further than A
    - A+B version of Rampage is "probably" safe.


    7A.) Sefie's Impressions


    Everybody's favorite kung fu kicker of Persona 4 has not slowed down since the last loketest, and she still feels super strong for the upcoming release. I'm not sure if the developers are just biased or what, but there's not whole lot missing from this female for her archetype. I heard some people compare her to Litchi Faye Ling of BB, which wouldn't be totally wrong I suppose. Chie is far less complex imo and the only thing you really have to worry about is using Tomoe during a combo, but that's not unique to her.

    Her gatlings and mashables are pretty standard fare. Both her A's deal considerable amounts of pressure and are safe for the most part. 2A I was able to punish a bit more, so there might be a little less mashing on that part. Her B's are weaker than Akihiko's, but not by much. It's mainly because it's slower than his by a margin, but sacrifices that for the range and ability to chain into Skull Cracker (or what leads up to that.) What separates her from Akihiko is the fact she doesn't have command mobility options like the P3 boxer, but her run speed and smaller frame makes up for that. I had glorious reminders of playing Jam in terms of mobility and hitboxes (and that's basically where the comparisons with her end.)

    God Hand is your typical combo finisher. Works very similar to Nu-13's Sword of destruction (?) DD, where she summons a big sword from the sky and smashes it into the ground. I think I saw someone rapid it to get a new combo extension, but wasn't really paying attention. It makes up for the lack of damage the rest of Chie's attacks does though!

    Chie hits fast and often, but alone her attacks don't do a significant amount. It's still sizable due to what she does and don't mistaken the fact that she can't do 20 percent damage per hit for being weak on overall. I heard from other players that she got nerfed in the sense that her combos scale harder and she's been made more reset oriented. Skull Cracker (the overhead axe kick chained from her flying rush kicks? Sorry bout not knowing the names) is also unsafe on block now, something like -5 as opposed to being -1 before. The nerf I feel was justified, cause having that kinda chip damage with a -1 means silly blockstrings all day, and now kinda makes the finisher into more of a frame trap ending. You can interrupt Chie before the axe kick comes out though, so I dunno how useful this'll be in the long run.

    She takes damage like a girl. Nuff said. Though, still better than Yukiko.

    Power charge added a nice boost to damage, but I don't feel it's enough unless you have another stacked to compare to Akihiko's base damage. Can't cancel to get a combo extension Dante style with Devil Trigger, or I'm just doing something wrong. Does make God Hand ender combos hurt like hell though. And couldn't find proper set ups for Agneyastra, but it's not worthless for sure. Does a decent amount of damage, covers a large area, kills time, decently fast, but it just feels so out of place for her. Too much recovery to go on the rush unless I rapid it...which isn't a very practical usage of meter.

    AOA has her rush forward to attack, which is nice. It's not an overhead I think, so mainly used for those attacks that send the foe into a spinning state. She can combo off her grabs too, so it's pretty standard fare.

    Overall, Chie is still the same spunky girl we know. There's more to her than that, but I think it'll be along the lines of frame traps and split second mix-ups. She has jump cancelable normals, so it makes me wonder if she can toss one of those out, cancel it with a HJC and go for an overhead cross up GG style. Kinda wish Tomoe was more useful outside of combos, but that's not the case. Most of what she provides is just unnecessary back up or dealing with punishing bad Persona calls. We'll see how long she fairs.


    7B.) Extras!

    - Chie and Akihiko share a special opening scene with Chie.

    *Loketest Impressions credit to Sefie and SOWL*
    Last edited by Glenburg; 04-08-2012 at 05:27 AM.

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