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Thread: Akihiko Sanada - General Discussion "I've been waiting for this!"

  1. #181
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    ^Maziodyne>IK doesn't work cuz you can duck the IK or just hit Caesar.
    Last edited by ludwig van; 04-29-2012 at 07:01 PM.

  2. #182
    #TheDebtCollector!
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    http://www.youtube.com/watch?v=yUECd...&feature=g-u-u

    Combo movie for Akihiko. Just thought I'd post it here so people could watch etc.

  3. #183
    2nd Year Kriegdrache's Avatar
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    RIP Infinite Blockstring.

    you were the kawaiiest ;-;
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  4. #184
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    I just hope that the nerf on 5b and j.b's proration isn't too bad. Seeing as that loop looked like the main way of doing damage off a fatal/good starter, it would suck if the change meant that he couldn't get the 4-4.5k+ average meterless that the rest of the cast seem to be able to pull off off a fatal.

    The thunder fist buff, whilst pretty deserved, still irks me a bit. Seeing as status effects disappear when the character who placed them is hit, much like thunder fist does, wouldn't that mean that it would still be a pretty useless super. I say this because of the fact that even if you get them blocking and you paralyse them, all it would take would be one jab or DP to remove both thunder fist and paralysis. I still wish they would have given it a timer, even if it was a small one.

    Using sweep to bait DP would be GODLIKE! Also, the faster startup on specials after it could open up some new combo routes!
    P4U Mains:/
    Running Team Rushdown!

  5. #185
    3rd Year PrimoVongolaX's Avatar
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    Quote Originally Posted by Chazmobile View Post
    I just hope that the nerf on 5b and j.b's proration isn't too bad. Seeing as that loop looked like the main way of doing damage off a fatal/good starter, it would suck if the change meant that he couldn't get the 4-4.5k+ average meterless that the rest of the cast seem to be able to pull off off a fatal.

    The thunder fist buff, whilst pretty deserved, still irks me a bit. Seeing as status effects disappear when the character who placed them is hit, much like thunder fist does, wouldn't that mean that it would still be a pretty useless super. I say this because of the fact that even if you get them blocking and you paralyse them, all it would take would be one jab or DP to remove both thunder fist and paralysis. I still wish they would have given it a timer, even if it was a small one.

    Using sweep to bait DP would be GODLIKE! Also, the faster startup on specials after it could open up some new combo routes!
    i agree with this
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  6. #186
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    Quote Originally Posted by blargh View Post
    ^Maziodyne>IK doesn't work cuz you can duck the IK or just hit Caesar.
    You can legit duck it? Has this ever been visually confirmed or said on one of the JP wikis?

  7. #187
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    ludwig van's Avatar
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    ^Way to make me look through the older posts in this thread.
    Quote Originally Posted by Ryu View Post
    There's been a video where an Akihiko got pulled in while crouching and only got hit once he decided to stand up.

    Edit: Better yet, just hit Caesar. lol
    So yeah. No link w/ a vid on the ducking of the IK (too lazy to dig through old vids >_>), just mine and Ryu's word, lol.

  8. #188
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    That IK sure is awful now then lol. Oh well, better it being awful then too good imo (my feelings on all IKs).

  9. #189
    Nice try!
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    Quote Originally Posted by DevilTrigger View Post
    That IK sure is awful now then lol. Oh well, better it being awful then too good imo (my feelings on all IKs).
    well we dont want any IK being broke, Cough Cough GG

    Something I want to know is if all the added pull in effects, and paralysis ad to how he works. What Im trying to ask is if it forces free damage or does it scale it that way.
    Last edited by ludwig van; 05-02-2012 at 10:19 PM.

  10. #190
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    Quote Originally Posted by Phantom View Post
    Something I want to know is if all the added pull in effects, and paralysis ad to how he works. What Im trying to ask is if it forces free damage or does it scale it that way.
    Try not to double post again mate.

    Uhh, if I understand you right, no paralysis and the vacuum effect don't add any extra scaling to a combo at all.

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