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Thread: Yukiko vs Kanji

  1. #11
    2nd Year orka's Avatar
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    OrkanyeWest
    Yukiko
    You need to be really careful when pressuring Kanji for this match. Even when you're frame trapping with the whatever C > 5B > 4D > dash 2A/5A string, you need to make sure you are outside the command grab range at all times. The same goes when you decide to perform a Maharagi mid-pressure.

    Also, if Yukiko set up the corner unblockable sequence off A Agi hold > C Agidyne > 214D > release A > 5A > A Agi > D Agidyne, it seems like he can just grab Yukiko when releasing the Agi charge on oki. So you might want to release the A button a little bit early (although that won't give you the frame trap for oki) just to scare the Kanji player or give yourself time to react in case the Kanji player goes for a command grab right after teching.

    But at any rate, this should be a easy match for Yukiko. Just don't get too careless with the pressure strings, and avoid jumping too much at mid-screen range.

  2. #12
    2nd Year SolarMisae's Avatar
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    NaotoCarmine
    Just play really really lame versus him. It's like any zoner vs Tager in BB. Don't get close to him, don't pressure him, make him come to you and then punish him for trying to do so. B moves for hassling him and Dia to punish him for coming anywhere near you.

  3. #13
    2nd Year SoranErde's Avatar
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    YukikoOrie
    Here are my notes on this matchup, all compiled in this table:

    Matchup Summary

    Yukiko's Tools

    Her 5B/2B/JB Fans: Yukiko's fans can easily be used to punish Kanji's air throw and his Persona attacks. Even Gotcha! in its final rising position.

    Dia: Yukiko can use Dia to heal and protect her from all of Kanji's projectile attacks, such as his 5B, his standard D Persona attacks, his command throws (All but Bet Ya Can't Take This! and Gotcha!), and even his instant kill. Even his chair from his non-Persona super cannot break Dia.

    Agi and Maragi: If Kanji uses Gotcha!, place your air Agi's at the exact location where Take-Mikazuchi will stop in the air to break it. You can even use Maragi to counter his C and D Persona attacks, even gotcha if the fireball detonates below Take's final landing spot. Air Agi can even punish Kanji's air grab, so place it accordingly.

    Kanji's response to them

    Her 5B/2B/JB Fans: Kanji can easily eat Yukiko's fans with his 2D Persona attack when they reach mid-range.

    Dia: Kanji's physical attacks, even his C Persona attacks, can break Dia. Bet Ya Can't Take This! can also break it since it has Kanji jumping down towards his opponent to grab them.

    Agi and Maragi: Like Yukiko's fans, Kanji can eat her Maragi fireballs whole if 2D reaches the fireballs from mid-range, this will mostly happen in the case of C Maragi because of its slow movement.

    Kanji's Tools

    Standard D Persona attacks: Kanji can summon thunderbolts that attack mid-range or full-screen up to three times depending on what version of D is pressed. If Yukiko makes contact with them, she will be paralyzed until she attacks Kanji head on. 2D attacks mid-range, 5D attacks full-screen zoomed in, and JD attacks full-screen zoomed out.

    Bet Ya Can't Take This!: One of the most irritating, if not, annoying moves in the game. If Yukiko comes near his grab while he is landing, she is doomed. This can also be followed up by an additional Cruel Attack, so watch out for Kanji when he lands on you. The SB version is much more annoying, as it will home directly into Yukiko, causing Kanji to grab her quickly, but not only is that the case, it also deals more damage than its regular counterparts. Please note that this move is completely unsafe and will whiff if the opponent is crouching.

    This'll Hurt!: Another one of the few irritating moves in the game. This will cause some good damage if Kanji grabs Yukiko before he throws her and his Persona electrocutes her. The SB version of this move is like all hell breaking loose; not only has the damage output increased, but it can cause paralysis after his Persona electrocutes her. All version of this move can follow up with an additional Cruel Attack.

    Burn To A Crisp!: Deals the most damage of all of Kanji's moves. If he grabs you, you are screwed.

    Yukiko's response to them

    Standard D Persona attacks: Thanks to Dia's invulnerability against projectiles, Yukiko can use it against the thunderbolts to protect her from them. If you are lucky, you can throw a fan or summon C or D Maragi before Kanji summons his Persona to take a card away from him.

    Bet Ya Can't Take This!: If you can crouch while Kanji has this move in its active frames, he will land near you so you can easily dodge it, then punish him by creating mixups and crossups against him. Remember not to jump or just stand still before he lands on you. You can also use her 2B fans to counter against this throw, but it all depends on their trajectory. 2A is a great poke to use against this attack.

    This'll Hurt!: Use Dia to protect yourself from Kanji's annoying command throw, doing so will allow Kanji to whiff, giving Yukiko a greater advantage to punish Kanji and give him hell. The same can be done for Burn To A Crisp!

    Burn To A Crisp!: See This'll Hurt! for an explanation on this move.

    The verdict of this matchup

    The matchup between Yukiko and Kanji is your one way ticket to hell. If your Persona is broken, you are out of luck. His Persona plays a huge role in this matchup, so break it before he goes all-out and paralyzes you with his lightning attacks, they even give out great damage if they attack Yukiko. If you break Take-Mikazuchi, Yukiko can punish Kanji easily and deal great damage on him with her fire attacks. So use your Persona wisely, burn him to a crisp with your fire attacks, and give him hell.

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