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Thread: Aigis - General Discussion: "Mission Briefing"

  1. #201
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    Having the blue print wouldn't hurt. The problem is, the combos we have atm don't specify things like midscreen or corner for the most part.

  2. #202
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    Only two of them specify corner right now.

  3. #203
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    Well, all right, I guess I'll get started on it soon. Dealing with a few things atm lol

  4. #204
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    Do you want to ask to have your video thread on DL removed and let me do that as well? I update this one here already and you are busy with other things.

  5. #205
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    For now thats ok, I was just updating it atm.

  6. #206
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    Oh. I should have said something after I finished updating this thread.

  7. #207
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    If the combo doesn't list screen position then it's midscreen. Near-Corner combos you most likely won't see pop up till a little bit more into a games life or when console hits. Course if a character doesn't have much of a corner carry setup that they can followup from then you won't see much to any near-corner ones.

  8. #208
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    Had a bit of time so I threw this together. Could still use some work.

    Spoiler!

  9. #209
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    it looks good so far. Though you did forget j2B as a starter (which it might not be, you never know lol.) I'm still working on my end of compiling everything in one data thread, I forgot to save it when I was working on it on the weekend before leaving so I gotta redo what I had and then some

  10. #210
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    There are a couple things missing. I can clean it up a bit more. Redo the combos since some are written differently.

    Mainly what about the overall layout should be changed or added?



    Is A+B a jump move?
    Last edited by Thunderbolt; 03-20-2012 at 09:42 PM.

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