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Thread: Aigis - General Discussion: "Mission Briefing"

  1. #301
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    Thunderbolt's Avatar
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    Possibly increase the speed of her gatling and/or 2B? Give 2A+B more range or priority?



    Elohim, the Data Thread is locked so there won't be any distracting discussion. That is what this thread is for.

  2. #302
    New Kid in School Elohim_Dagon's Avatar
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    That might work, I'm not really sure what would be the best way to fix it; though I would sorta like a new normal where Athena did a quick stab w/ her spear, basically a Mitsuru normal, but because a counter would drop a primer it should balance ok. It's also kinda silly that when she's out of bullets she still does the full move, but nothing happens, even a short stutter animation would be an improvement on that.

    I haven't found anything about overheating yet, but my assumption is that it's the same as when Valk runs out of gauge, or Carl, makes it unavailable until it fully recovers.

  3. #303
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    Pretty sure that is what overheat is. I haven't seen anything that looks different after running out of Origa meter.

  4. #304
    3rd Year AcoTan's Avatar
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    I don't mind that Aigis isn't an offensive threat without Orgia active. I see it as a playstyle design choice. But that's why I'd like for her defensive options in Normal mode to be buffed so she can hold up long enough for Orgia to recover. Hence why I would want a better Athena Shield. Her 5C/2C seems fast enough, but dunno how good it is, since not much people utilize it and can only be followed by her railgun (requires bullet) outside orgia. I think 2C also hits low.

    I wouldn't mind seeing 2B be faster at least. That's easy to bypass with QE and the opponent can stuff it when close enough. Another thing is that she lacks a good/true Anti-Air, like Liz's 2B and Kanji's 2B. Her 2B just forces the opponent to block, but doesn't punish jump-ins like others.

    Her other zoning tools are good imo. Her jumping railguns cover a good downward angle, standing railgun is good for keeping grounded opponents pressured/blocking, and her radical cannons are excellent despite being slow since their explosions have a good and long lasting hitbox.

    -Not just some little bird's game.

  5. #305
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    Which move are you calling Railgun?

  6. #306
    3rd Year AcoTan's Avatar
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    Basically her 236A/B and j.236A/B series.

    -Not just some little bird's game.

  7. #307
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    Oh the gatling gun and vulcan.

  8. #308
    New Kid in School Elohim_Dagon's Avatar
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    It just seems like a little too big of a jump, from being very aggressive rush-down to sitting full screen doing your best to keep them out. But, that just what I've seen, there might be players getting things done outside Orgia who just haven't been recorded.

  9. #309
    3rd Year AcoTan's Avatar
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    That's what makes her a dynamic character in terms of playstyle. Resource management makes her interesting.

    Now this is another example of why her supers are kinda bad.
    http://www.youtube.com/watch?feature...ObsDNEg#t=127s

    -Not just some little bird's game.

  10. #310
    2nd Year swordiris's Avatar
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    Her supers seemed fine to me.

    Its just the player messed up that combo.

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