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Thread: Elizabeth - Q&A Thread "Diet Food" or "Super Diet Food"... Which is tastier?"

  1. #51
    New Kid in School GANGANSTYLE's Avatar
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    Elizabeth
    Yes, that is exactly right. It's basically a Gear-esque throw combo that requires running momentum on a tight link. Basically the most important part of becoming consistent with the combo is being able to figure out exactly the point that you can dash. In Gear when I needed to find the exact point at which I was able to take action(in this case dash) I would hold faultless(meter block) and as soon as I recovered from the throw I would see the green circle from my character holding block. This is what the guy from dust loop is saying with his idea of just seeing when you can walk after the move.

    There is no easy way to get the exact point that the throw ends, like faultlessing in GG, but there are a couple options. You can hold forward like the guy advised, which is probably your best bet, or if you have a stick with rapid fire you can set a to push and hold and gauge when the throw ends by when your character punches after holding the button.

    Last tip regarding dashing into normals really fast would be that once you know the exact point you can dash, you can input the first 6 of your dash before you recover and hit the second 6 right when the move ends to get the fastest possible dash, hitting A immediately after you hit the second 6.

    Aaaaaand that was way to much writing on such a specific topic.

    My question: What are the big damage combos she has besides the throw super combos? I've learned the combos in the combo thread and most of them end up around 4k~. Every one trying to hype up the game describes her as having retardedly huge damage, but 4k or even 4.5k still will more than likely take you more than two combos to kill.

  2. #52
    New Kid in School Thearm05's Avatar
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    Quote Originally Posted by GANGANSTYLE View Post
    My question: What are the big damage combos she has besides the throw super combos? I've learned the combos in the combo thread and most of them end up around 4k~. Every one trying to hype up the game describes her as having retardedly huge damage, but 4k or even 4.5k still will more than likely take you more than two combos to kill.
    For her huge damage combos you go for anything into Bufudyne -> OMC -> Ghastly Wail. This tacks on an obscene amount of damage to the end of any combo (about 2.7k or so). It uses 100 meter but for Liz that isnt exactly hard to get with Mind Charge or normal awakening bonus. Also 4k is higher than most characters get off of random hits so she is already above the curve in that regard.

  3. #53
    New Kid in School
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    i feel really dumb asking this question...

    how do i connect 5c into anything, including 2c? i just cant connect it at all? dont know what im doing wrong?

  4. #54
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    Nah it's no problem!

    5C Counter hit into 2C works. The other way to get 5C(2) > 2C to combo is on an airbourne opponent. So for example:

    Sweep > SB.Garu > 5C(2) > 2C works.

    You can do 5C into A.Bufu too, but that only works on a crouching opponent, or on fatal counter.

    5C can combo into 5D on counter hit too.

  5. #55
    New Kid in School
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    my problem is building combos off of 5c(2) > 2c.
    so like your universal combo...
    5C(2) > 2C > B.Bufu > B.Bufu > JC
    this will only work if its a counter?

  6. #56
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    That'll work on an airbourne opponent or if 5C(2) was a counter hit.

    It won't work on normal hit.

  7. #57
    New Kid in School
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    gotcha...which is why i see a lot of agi > 5c

    now what about linking 5c(2) in to bufu? is that just a timing thing?

  8. #58
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    5C(2) > B.Bufu does not work.

    With 5C(2) > A.Bufu you need to input it quite quickly. If you're too slow it won't combo.

  9. #59
    New Kid in School
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    ok cool. thanks for all your help.
    im gonna work on that 5c(2) > a.bufu, stupid this isnt working for me...LOL

  10. #60
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    No problem man. Just remember:

    Quote Originally Posted by Kiba View Post

    You can do 5C(2) into A.Bufu too, but that only works on a crouching opponent, or on fatal counter
    I forgot to also mention that 5C(2) > A.Bufu works on an airbourne opponent too.

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