Yes, that is exactly right. It's basically a Gear-esque throw combo that requires running momentum on a tight link. Basically the most important part of becoming consistent with the combo is being able to figure out exactly the point that you can dash. In Gear when I needed to find the exact point at which I was able to take action(in this case dash) I would hold faultless(meter block) and as soon as I recovered from the throw I would see the green circle from my character holding block. This is what the guy from dust loop is saying with his idea of just seeing when you can walk after the move.
There is no easy way to get the exact point that the throw ends, like faultlessing in GG, but there are a couple options. You can hold forward like the guy advised, which is probably your best bet, or if you have a stick with rapid fire you can set a to push and hold and gauge when the throw ends by when your character punches after holding the button.
Last tip regarding dashing into normals really fast would be that once you know the exact point you can dash, you can input the first 6 of your dash before you recover and hit the second 6 right when the move ends to get the fastest possible dash, hitting A immediately after you hit the second 6.
Aaaaaand that was way to much writing on such a specific topic.
My question: What are the big damage combos she has besides the throw super combos? I've learned the combos in the combo thread and most of them end up around 4k~. Every one trying to hype up the game describes her as having retardedly huge damage, but 4k or even 4.5k still will more than likely take you more than two combos to kill.





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