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Thread: Elizabeth - Data Thread "My power knows no bounds.."

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    Elizabeth - Data Thread "My power knows no bounds.."




    CONTENTS

    1.) Introduction
    2.) Moveset
    2A.) Normal Attacks
    2B.) Persona Attacks
    2C.) Special Moves
    2D.) Super Moves
    2E.) Awakening Supers
    2F.) Mortal Blow
    3.) Misc Data
    3A.) Counter Hit Exceptions
    3B.) Air Unblockables
    3C.) Basic Combos
    3D.) Basic Blockstrings
    3E.) Mini Elizabeth Guide
    4.) Gatlings
    4A.) Normal Gatlings
    4B.) Persona Gatlings
    5.) Important Links


    1.) INTRODUCTION


    »Name: Elizabeth
    »Age: Unknown
    »DOB: Unknown
    »Persona: Thanatos
    »Weapon: Tome and Tarot Cards
    »Arcana: Death
    »Health Value: 7500
    »Voice Actor(s): JP Miyuki Sawashiro ENG Tara Platt
    »Losing Pose
    »Elizabeth Palettes - Thanatos Palettes
    »Theme Song: Battle for Everyone's Souls



    BIOGRAPHY

    Elizabeth is a cheery, curious, humorous and fun-loving young lady. She always serves Igor and takes responsiblity of her duty in the Velvet Room. Having fallen in love with the Protagonist (Persona 3), she resigned from her position as an attendant with hopes of freeing him who has now become the Great Seal.

    PLAYSTYLE

    Elizabeth is zoner/momentum based. Her objective is to stall for time so she can gain access to her more powerful tools fullscreen. Her zoning tools are for harassment, and for approaching (maragidyne). Up close she is more grappler-centered. Her status effects, fear and paralysis, supplement her close range game by making Thantanos' command grab fatal counter and unjumpable, respectably, making it hard to counter especially in the corner. The grab is her main source of damage and conditioning the foe to fear it will set the pace in you favor for many matchups. Poison status isn't too useful at the moment.
    She has very strong strengths but very glaring weakness, and very low health. As she lacks pressure/mixup, she cannot afford any lapses in judgement or mistakes or it can, very quickly, cost her the round/match.

    A turtler's wet dream: Why she should stall?
    • The most obvious reason: invigorate. sp = a stronger liz. the more sp you have the better/safer your pressure, mixup, approach, defense, pretty much everything is.
    • Bursts are super important to liz and she relies on them heavily because of her tendency to get KO'd really quickly for a wrong move. stalling fills up the guage naturally.
    • She gets to feel out her opponent and sees how they react. the more info she gets from them, the better her chances to punish them, the stronger her pressure will be, and the more flustered the foe will get. you dont really want to 'guess' with liz if you dont have to, she'll be losing persona life all over the damn place.


    ABILITY: INVIGORATE
    • Elizabeth is always under the invigorate buff.
    • Invigorate will automatically increase your SP Gauge at all times, regardless of what you are doing.
    • If you use SP at all in a combo, Elizabeth will go under SP Gauge Cooldown and will gain no SP, even with invigorate.



    STATS

    Stats:
    Ease: ★☆☆☆☆
    Persona: ★★★★★
    Offense: ★★★☆☆
    Defense: ★★☆☆☆
    Speed: ★☆☆☆☆

    Elizabeth's best asset is Thanatos, who makes up for everything she lacks. You'll have to learn him as much as you learn her. Death is your key to victory!


    STRENGTHS AND WEAKNESSES


    PROS
    • Many ways to paralysis and inflict fear (95% of her combos) which would deal more damage.
    • No worry for SP gain. Continous SP gain provides her with the ability to use the most guard cancels and one more cancels.
    • Good at zoning.
    • Great Anti air which leads into a ton of damage using only 25 SP.
    • Instant Kill limits opponent's pressure opportunities.
    • Has one of the best backdashes and quick escapes, which is useful for getting out of pressure.


    CONS
    • Lowest health in the game.
    • R-Action/Memento Mori unreliable reversals when pressured.
    • Lacks any sort of real pressure.
    Last edited by Kiba; 10-05-2012 at 12:11 AM.

  2. #2
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    2.) MOVESET

    2A.) Normal Attacks
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    200
    -
    -
    -
    -
    -
    -
    -
    • Quick card slice infront of her

    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    500
    -
    -
    -
    -
    -
    -
    -
    • Spins moving tarot cards in a circular motion.

    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    780
    10
    -
    -
    -
    -
    -
    -
    • Creates a whirlwind using her cards. Will launch the opponent up after.

    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    750
    -
    -
    -
    -
    -
    -
    -
    • Sends her cards out a small distance infront of her, then returns them like a yoyo. Can hit going forward and returning back. Slow recovery and very punishable on whiff.

    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    160
    -
    -
    -
    -
    -
    -
    -
    • Quick card slice down low. OTGs.

    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    450
    -
    -
    -
    -
    -
    -
    -
    • Floats up while slashing up with her cards. In an air borne state after using it, allowing you to use air attacks after to continue pressure. Anti-Air tool. Jump cancellable on block.

    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    200
    -
    -
    -
    -
    -
    -
    -
    • A quick poke with her hand horizontally infront of her

    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    630
    -
    -
    -
    -
    -
    -
    -
    • Floats up while slashing up with her cards. In an air borne state after using it, allowing you to use air attacks after to continue pressure.
    • best normal poke in neutral as it has good range and recovery. Not an overhead but nullifies projectiles. Disappears when she touches the ground or gets hit.

    Guard Cancel Attack
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • A throw which inflicts the enemy with fear. Unlike other guard cancels it is relatively slow and whill whiff against airbourne opponents. There should not be a reliance on this move.

    All Out Rush
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    1280
    -
    -
    -
    -
    -
    -
    -
    • Elizabeth slams the Compendium on her opponent.

    Sweep
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    700
    -
    -
    -
    -
    -
    -
    -
    • Elizabeth arcs her cards up a small distance away from her, knocking down her opponent.

    Ground Throw
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    1400
    -
    -
    -
    -
    -
    -
    -
    • Elizabeth spins her fingers and then throws the opponent away depending on the input you throw them in. Inflicts Fear. Will wallbounce on CH


    Air Throw
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    1400
    -
    -
    -
    -
    -
    -
    -
    • Elizabeth slam dunks the opponent with the compendium and causes a hard knockdown. Inflicts fear and can only be followed up on CH.

    Furious Action: Shuffle Time
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Throw techable. After a successful throw, Elizabeth will inflict A status effect which is dependant on the amount of SP you have.
    • Untechable if the opponent is inflicted with fear.
    • 0-49 SP = Charm
    • 50 - 99 = Poison
    • 100 - 149 = Fear
    • 150 = Confusion
    Last edited by Kiba; 08-16-2012 at 01:01 PM.

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    2B.) Persona Attacks
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    1200
    -
    -
    -
    -
    -
    -
    -
    • Thanatos slices forward twice.
    • Slow recovery. The Second attack staggers on CH allowing for 2C or 5D followups.

    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    1350
    -
    -
    -
    -
    -
    -
    -
    • Command grab, Thanatos lunges forward and if he grabs the opponent, will bite them and then toss them the opposite direction.
    • Inflicts fear, slow recovery on whiff.

    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    600
    -
    -
    -
    -
    -
    -
    -
    • Thanatos roars, creating a shockwave around him and knocking your opponent away. Inflicts fear and beats burts. Has a guardpoint which can hit mashers, but vulnerable if blocked.

    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Thanatos spews poison down on the ground, that if it connects with the opponent will poison them. Not a physical hit so cannot be used to start or continue combos.

    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    1275
    -
    -
    -
    -
    -
    -
    -
    • Thanatos will use his coffins to bash the opponent, causing a knockdown. Not an overhead

    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    1350
    -
    -
    -
    -
    -
    -
    -
    • Command throw. Thanatos charges forward like in his 5D but catches opponents in horizontal range in the air and has faster recovery. Wallbounce on CH. Inflicts fear.
    Last edited by Kiba; 08-16-2012 at 12:59 PM.

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    2C.) Special Moves

    Maziodyne

    Damage ---
    /: Covers the screen horizontally with a fast Plasma Beam like laser. Air ok. Long time wall stiction which can lead to followups.
    - 10 Hit, faster then B version, but slower recovery (950 DMG)
    - 10 hit, more delay than the A version, but faster recovery (950 DMG)
    - 20 Hit, faster than B but slower than A. Paralyzes on hit (1407 DMG) SP Cost: 25


    Mabufudyne

    Damage ---
    /: Elizabeth uses Mabufudyne. Thanatos first launches the opponent then shoots ice diagonally upwards, freezing them.
    - Fastest startup but the opponent can break out of ice quicker. (1195 DMG)
    - Slower startup but opponent is frozen longer than A version. (1195 DMG)
    - About as fast as the A version. Freeze duration is just as much as B version. (1216 DMG) SP Cost: 25


    Magarudyne

    Damage ---
    /: Elizabeth creates a tornado she can actually ride around on. Can control where the tornado goes. Air OK.
    - Goes further upwards than D version (10 Hits, 1705 DMG max)
    - Goes more horizontal than C version.
    - Startup is fast and the duration is long, free action after the move is over. SP Cost: 25


    Maragidyne

    Damage --- /: Elizabeth summons Thanatos to send flames across the screen.
    - Flames will go forward from Elizabeth (1443 DMG)
    - Flames will go from the opposite end of the screen back towards Elizabeth. (1443 DMG)
    - Uses both C and D together, first knocking them away and then returning them with the 2nd flame. Has longer recovery than C + D versions. (1560 DMG) SP Cost: 25





    2D.) Super Moves

    Mind Charge
    SP Cost: 50
    /: Uses her health to fill up her SP bar. Will automatically make her go into awakening state with lots of blue health.
    SP is increased in response to the amount of HP that was deleted.


    Mahamaon
    Damage --- SP Cost: 50
    : Elizabeth summons Thanatos who uses his sword to create a Hamaon circle below him. Elizabeth is invincible for the duration, and the circle will stay on the ground for about 10 in game seconds before activating (Instant Death if it hits)
    Will disappear if hit.


    Mamudoon
    Damage --- SP Cost: 50
    : Elizabeth creates a glyph in the air that after about 10 ingame seconds, shoots out a short range Mudoon fog. (Instant Death if it hits)
    Both can not be put only one Mahamaon, or Mamudoon, on the screen.



    2E.) Awakening Supers

    Diarahan

    SP Cost: 50
    /: Elizabeth heals 20% of her max health very quickly. Can be hit out of in the beginning and has slow recovery.


    Ghastly Wail

    Damage: 2500 SP Cost: 50
    /: Thanatos will grab the opponent and stuff them in a coffin, before hitting them away. Inflicts the fear status. Can be avoided with a vertical jump.
    Damage when the opponent is in fear is greater than 6000.




    2F.) Mortal Blow

    Megidolaon

    Damage: 99,999 SP Cost: Full Gauge
    +: Elizabeth surrounds herself with tarot cards before sending a torrent of them at the opponent. The cards apparently hit off-screen. She then summons Thanatos and unleashes her infamous Megidolaon. You must counter 3 hits in final round to activate the Mortal Blow cutscene, though if you use your IK once in the beginning of the round, but only block 2 hits, and were to use it again later in the same round, you would only need to block 1 more hit for the IK to activate.


    Last edited by Kiba; 08-16-2012 at 04:44 PM.

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    Misc Data

    3A.) Counter Hit Exceptions
    • 5C(2) CH > 5D / 2C



    3B.) Air Unblockables
    • 2B
    • Mabufudyne (Any)



    3C.) Basic Combos
    • - 5AA > 5B > 2B > JB > JC > C.Garu
    • - 5AA > 5B > 5C(2) > A.Zio / JC
    • - 5AA > 5B > Sweep > C.Garu
    • - 5AAA > A.Bufu > A.Zio



    3D.) Basic Blockstrings
    • - 5AA > 5B > Sweep
    • - 5AA > 5B > 5C(2) > 5D / 2C
    • - 2A > Throw
    • - 5AA > AoA
    • - 5AA > Jump Cancel



    3E.) Mini Elizabeth Guide

    Opponent Conditioning:

    - Opponents who are adept at fighting Elizabeths will eventually learn to watch Elizabeth herself to see what moves she's doing exactly. Like 5D her arm is out straight, 2C she is crouching and holding a card, and so forth. Something interesting is that opponents will begin to do this with even Agi and superjump airdash almost all the time. However, Bufu and Agi share almost the exact same animation and this can be used to trick opponents into jumping into a B.Bufu unblockable and then combo with whatever you want. (Only works with people who react extremely quickly, as the animations aren't identical and then they can just not airdash, leaving thanatos open. Only use in rare situations)

    - A staple movement for a lot of high level Elizabeth players is to [dash forward > IAD back > j.B] Besides this zoning our your opponent and building meter it can be used to condition your opponent to expect this movement. It seems basic but Elizabeth has a number of ways to counteract an opponent who will attempt to get in on you during the holes of this movement. Options that Elizabeth has are as follows:
    • Elizabeth can dash forward > jump > j.D if you expect your opponent to immediately jump in at you. Can be seen here
    • Elizabeth can also use Bufu because Bufu is air unblockable and the A version comes out quite quickly.
    • 5C is good against IAD as well as run ins and can be hit confirmed for good damage. Seen here
    • Using A.Zio instead of the j.B can also be effective against certain opponents. Seen here
    • Standing and using 2B anti-air into a combo is also a viable option against opponents who don't IAD, but jump in.
    Last edited by Kiba; 08-24-2012 at 09:15 PM.

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    4.) MISC DATA

    4A.) Normal Gatlings


    -
    A
    B
    C
    D
    FOLLOWUP SWEEP?
    FOLLOWUP AOA?
    CANCELS
    2A, 5AA
    5B, 2B
    5C, 2C
    5D, 2D
    Yes
    Yes
    Jump, Special
    5AAA
    5B, 2B
    5C, 2C
    5D, 2D
    Yes
    Yes
    Jump, Special
    -
    -
    -
    -
    -
    -
    Special
    -
    2B
    5C, 2C
    5D, 2D
    Yes
    Yes
    Special
    5A, 2A
    5B, 2B
    5C, 2C
    5D, 2D
    Yes
    Yes
    Special
    -
    JB
    JC
    JD
    -
    -
    Jump, Special
    +
    -
    -
    5C, 2C
    5D, 2D
    -
    Yes
    Special
    JA
    JB
    JC
    JD
    -
    -
    Jump, Special
    -
    -
    JC
    JD
    -
    -
    Special


    4B.) Persona Gatlings


    -
    A
    B
    C
    D
    CANCELS
    -
    -
    2C
    5D, 2D
    Jump, Special (Hit Only)
    -
    -
    -
    -
    -
    -
    -
    -
    -
    Special (Hit Only)
    -
    -
    -
    -
    -
    -
    -
    -
    JD
    Special (Hit Only)
    -
    -
    -
    -
    -
    Last edited by Kiba; 08-24-2012 at 09:13 PM.

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