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Thread: [v1.02] Chie Satonaka - Data Thread

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    LaurinaitisKage
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    [v1.02] Chie Satonaka - Data Thread




    Table of Contents

    1.) Introduction
    1A.) Who is Chie?
    1B.) Color Palettes
    1C.) Playstyle/Stats
    2.) Moveset
    2A.) Normals
    2B.) Tomoe's Attacks
    2C.) Additional Attacks
    2D.) R-Action
    2E.) Specials
    2F.) Supers
    2G.) Awakening Super
    2H.) Mortal Blow
    3.) Charge Data
    4.) Combos
    4A.) Midscreen BnBs
    4B.) Corner BnBs
    4C.) Pressure, Okizeme, and Mix-ups
    5.) Misc. Data
    5A.) Normal Gatlings
    5B.) Persona Gatlings

    1A.) Who is Chie?




    Age: 16 (17)
    Date of Birth: July 30th, 1994
    Zodiac: Leo
    Height: 158 cm (5'2")
    Blood Type: B
    Initial Persona: Tomoe Gozen
    Ultimate Persona: Suzuka Gongen
    Weapons: Greaves
    Arcana: Chariot
    Voice Actor(s):
    Persona 4: Tracey Rooney (ENG), Yui Horie (JP)
    Persona 4 Arena: Erin Fitzgerald (ENG)

    Chie is a main character in Persona 4 and a 2nd year student at Yasogami High School. She's a tomboy with an energetic attitude and a love for martial arts and steak! Her persona is Tomoe and later evolves into Suzuka Gongen. Her character is highly influenced by the late Bruce Lee. In fact, one of her winning quotes is "Don't Think, Feel!!!"


    1B.) Color Palettes


    Spoiler!



    1C.) Playstyle/Stats


    Chie is a melee/rushdown character with great combo potential, damage, and speed. Her Persona, Tomoe, extends the range of her attacks and allows for great lockdown pressure and mixups.
    Chie's Super, Power Charge, buffs her damage and can be stacked up to 3 times.

    Spoiler!




    2A.) Normals

    5A
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • A short jab that is angled downward slightly.

    5AA
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • A short flurry of multiple kicks.

    5AAA
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • A backwards cartwheel kick.

    2A
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • A crouching low kick.
    • Hits Low.

    j.A
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • A quick airial palm strike.
    • Hits Overhead.

    5B
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • A quick high heel kick.

    2B
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • A high vertical kick.

    j.B
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • A quick jump kick.
    • Hits Overhead.

    j.BB
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • A quick follow-up kick to j.B.
    • Hits Overhead.


    2B.) Tomoe's Attacks

    5C
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Tomoe does a vertical slash.

    2C
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Just like 5C, only Chie crouches.

    j.C
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Tomoe does a vertical slash in the air.
    • Does NOT Hit Overhead.

    5D
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Tomoe swings her Naginata ending with a vertical slash.

    5DD
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Tomoe spins her Naginata, multiple times, before ending with a pose.

    2D
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Same as 5D except Chie crouches.

    2DD
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Same as 5DD except Chie crouches
    • Faster start-up than 5DD

    j.D
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Tomoe swings her weapon above her head, and then delivers a heavy slash downward.
    • Does NOT Hit Overhead.

    j.4D, j.2D, j.8D
    //
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Whichever direction pressed determines the path of Tomoe's j.D.
    • Does NOT Hit Overhead.


    2C.) Additional Attacks

    All Out Attack
    +
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Chie does a front flip before slamming her heel down on her opponent.
    • Hits Overhead.

    Sweep
    +
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Chie drops to the ground and kicks her legs apart.
    • Hits Low.

    Ground Throw
    +
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Chie throws her opponent down before stamping her hips into them.
    • WARNING: Forward Grabs put you on the opposite side of your opponent, while a Back Grab will leave you on the same side.

    Air Throw
    +
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Chie throws her opponent to the ground before dropping down on them with both feet.
    • WARNING: Chie will end up on the opposite side of where she landed the throw.


    2D.) R-Action

    Hyper Counter (Ground)
    +
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Chie puts up a barrier, that when triggered, negates her opponent's attack, and then does a flurry of spinning kicks into the air.
    • WARNING: Unlike most R-Actions, Chie can be grabbed out of hers.

    Hyper Counter (Air)
    +
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Chie unleashes a flurry of spinning kicks into the air.


    2E.) Specials

    = Skill Boost Capable = Persona Required

    Rampage (Air OK)
    /
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Chie does a flurry of jump kicks in a downward arc.
    • A Version - Shorter jump.
    • B Version - Higher Jump, Forces Standing.
    • SB Version - Shorter Jump, more kicks.

    Skull Cracker
    / (After Rampage)
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Chie hammers her opponent with a circular heel kick.
    • First hit Hits Overhead, Second hit Hits Low.
    • A Version - Comes out fast.
    • B Version - Start-up is slower than A version, but more hit stun is inflicted.
    • SB Version - Start-up of A with properties of B.

    Dragon Kick (Air OK)
    /
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Chie shoots off into the sky with a flying jump kick.
    • C Version -
    • D Version -
    • SB Version -

    Black Spot
    /
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Chie and Tomoe each perform a double palm thrust.
    • Fatal Counters on Counter Hit.
    • C Version -
    • D Version - Wall Bounces on Counter Hit.
    • SB Version -


    2F.) Supers

    God's Hand
    /
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Tomoe Summons a giant golden fist to slam down onto her opponent.
    • C Version -
    • D Version -

    Power Charge
    /
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Chie Charges Up, making her attacks do more damage.
    • Special Attacks now cause a Fatal Counter on Counter Hit.
    • A Version -
    • B Version -


    2G.) Awakening Super

    Agneyastra
    /
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Tomoe causes a large swarm of Meteors to rain from the sky.
    • C Version -
    • D Version -


    2H.) Mortal Blow

    Galactic Punt
    +
    Damage
    SP Gain
    P1 P2 Startup Active Recovery
    Frame Adv
    -
    -
    -
    -
    -
    -
    -
    -
    • Tomoe summons a large stream of energy to knock her opponent airborne. On the way down, Chie delivers a powerful kick that launches her opponent into space.
    • Instantly Kills Opponent.



    Chie: Charge Level (チャージレベル)
    • [Chie Satonaka only]
    • The gauge represents the amount of time left for the [Charge Level].
    • [Charge Level] will change color depending on the level it is.



    4A.) Midscreen BnBs

    5AAA > 236A~236A > 236C Link
    5AAA > 236A~236A > 236236C (SC.) Link
    5AAA > 236A~236A > 214C~236236C (SC.) Link
    AOA - C (16 Hits FC) > J.B > J.C > J.BB > JC > 236C Link
    AOA - C (16 Hits FC) > J.D > J.B (whiff) > 5B > 5C > 236B~236B > 214C~236236D (SC.) Link
    5B > 2B > 236A~236A > 236236A > 5C > 236B~236B > 5C > 236B~236B > 214D~236236D (SC.) Link
    (CH) Forward Throw > 2A > 5C > 236B~236B > 236D Link
    (CH) 5B > 2D > 5B > 5C > 236B~236B > 5C > DC (Forward) > 5A > 5C > 214C~236236D (SC.) Link
    (CH) 236236 C/D > OMC > 2A > 5B > 2B > J.B > J.C > J.B > J.C > 236C Link
    (FC) 214D > J.C > J.B > 5C > DC (Back) > 5C > DC (Forward) > 5B > 236B~236B > 5C > DC (Forward) > 5B > 5C > 214C~236236D (SC.) Link


    4B.) Corner BnBs

    5AAA > 236A~236A > 5B > 5C > 236B~236B > 236C
    5AAA > 236A~236A > 5B > 5C > 236B~236B > 214C~236236C (SC.)
    5AA > 5B > 5C > 2B > 2C > 5B > 2A+B > 2DD (oki) Link
    J.BB > 5AA > 5B > 5C > 2B > 2C > 5B > 2A+B > 5DD (oki) Link
    J.BB > 5B > 5C > 2B > 2C > 236B > 5AA > 5B > 5C > 2B > 2C > 5B > 2A+B > 5DD (oki) Link
    2A > 5B > 5C > 236A~236A > 5B > 5C > 236B~236B > 5B > 5C > 214C~236236D (SC.) Link
    5B > 2B > 236A~236A > 5B > 5C > 236B~236B > 5C > 236B~236B > 214C~236236D (SC.) Link


    4C.) Pressure, Okizeme, and Mix-ups

    This video teaches you everything you need to know about Chie's pressure and oki game.



    Video Notes

    Ex 1 (0:11 - 0:20): Shows that doing 5DD after 2AB can be mashed out of by a 5 frame normal and if they tech immediately. Eg. Chie's 5A. Other characters with 5 frame 5A's include Akihiko and Yosuke.

    Ex 2 (0:20 - 0:23): Shows that doing 2DD after 2AB scores a Counter Hit if they try to mash out of it.

    Ex 3 (0:23 - 0:27): Shows that if they late tech after 2AB they'll avoid a lot of the 2DD's animation time but will still be set right in your face, and you can most likely attempt a basic mixup.

    Ex 4 (0:29 - 0:33): Shows what will happen if they attempt to jump away.




    5A.) Normal Gatlings


    -
    A
    B
    C
    D
    FOLLOWUP SWEEP?
    FOLLOWUP AOA?
    CANCELS
    5AA, 2A
    5B, 2B
    5C, 2C
    5D, 2D
    Yes
    Yes
    Jump, Special
    5AAA
    5B, 2B
    5C, 2C
    5D, 2D
    Yes
    Yes
    Jump, Special
    -
    -
    -
    -
    -
    -
    Jump, Special
    -
    5BB?, 2B
    5C(1), 2C(1)
    5D, 2D
    Yes
    Yes
    Jump, Special, Dash
    5A, 2A
    5B, 2B
    5C, 2C
    5D, 2D
    Yes
    Yes
    Special
    -
    5B
    5C(1), 2C(1)
    5D, 2D
    Yes
    Yes
    Jump, Special, Dash
    +
    -
    -
    -
    -
    -
    -
    Jump, Special
    JA
    JB
    JC
    JD
    -
    -
    Jump, Special
    -
    JBB
    JC
    JD
    -
    -
    Jump, Special


    5B.) Persona Gatlings


    -
    A
    B
    C
    D
    CANCELS
    -
    5B, 2B
    -
    5D, 2D
    Jump, Special, Dash, Sweep, AOA
    -
    -
    -
    -
    -
    -
    5B, 2B
    -
    5D, 2D
    Jump, Special, Dash, Sweep, AOA
    -
    -
    -
    -
    -
    -
    -
    -
    JD
    Jump, Special
    -
    -
    -
    -
    -



    *Special thanks to Circuitous, Tunglashor, and Cirno, of Dustloop, for providing the sprites*
    Last edited by Glenburg; 08-11-2012 at 02:22 AM. Reason: Adjusted error in midscreen combos

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