Table of Contents
1.) Introduction1A.) Who is Chie?
1B.) Color Palettes
1C.) Playstyle/Stats
2.) Moveset2A.) Normals
2B.) Tomoe's Attacks
2C.) Additional Attacks
2D.) R-Action
2E.) Specials
2F.) Supers
2G.) Awakening Super
2H.) Mortal Blow
3.) Charge Data
4.) Combos4A.) Midscreen BnBs
4B.) Corner BnBs
4C.) Pressure, Okizeme, and Mix-ups
5.) Misc. Data5A.) Normal Gatlings
5B.) Persona Gatlings
1A.) Who is Chie?
Age: 16 (17)
Date of Birth: July 30th, 1994
Zodiac: Leo
Height: 158 cm (5'2")
Blood Type: B
Initial Persona: Tomoe Gozen
Ultimate Persona: Suzuka Gongen
Weapons: Greaves
Arcana: Chariot
Voice Actor(s):
Persona 4: Tracey Rooney (ENG), Yui Horie (JP)
Persona 4 Arena: Erin Fitzgerald (ENG)
Chie is a main character in Persona 4 and a 2nd year student at Yasogami High School. She's a tomboy with an energetic attitude and a love for martial arts and steak! Her persona is Tomoe and later evolves into Suzuka Gongen. Her character is highly influenced by the late Bruce Lee. In fact, one of her winning quotes is "Don't Think, Feel!!!"
1C.) Playstyle/Stats
Chie is a melee/rushdown character with great combo potential, damage, and speed. Her Persona, Tomoe, extends the range of her attacks and allows for great lockdown pressure and mixups.
Chie's Super, Power Charge, buffs her damage and can be stacked up to 3 times.

2A.) Normals
5A
  |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- A short jab that is angled downward slightly.
|
|
5AA
   |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- A short flurry of multiple kicks.
|
|
5AAA
    |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- A backwards cartwheel kick.
|
|
2A
  |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- A crouching low kick.
- Hits Low.
|
|
j.A
  |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- A quick airial palm strike.
- Hits Overhead.
|
|
5B
  |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
2B
  |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
|
|
j.B
  |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- A quick jump kick.
- Hits Overhead.
|
|
j.BB
   |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- A quick follow-up kick to j.B.
- Hits Overhead.
|
|
2B.) Tomoe's Attacks
5C
  |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Tomoe does a vertical slash.
|
|
2C
  |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Just like 5C, only Chie crouches.
|
|
j.C
  |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Tomoe does a vertical slash in the air.
- Does NOT Hit Overhead.
|
|
5D
  |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Tomoe swings her Naginata ending with a vertical slash.
|
|
5DD
   |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Tomoe spins her Naginata, multiple times, before ending with a pose.
|
|
2D
  |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Same as 5D except Chie crouches.
|
|
2DD
   |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Same as 5DD except Chie crouches
- Faster start-up than 5DD
|
|
j.D
  |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Tomoe swings her weapon above her head, and then delivers a heavy slash downward.
- Does NOT Hit Overhead.
|
|
j.4D, j.2D, j.8D
  /  /   |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Whichever direction pressed determines the path of Tomoe's j.D.
- Does NOT Hit Overhead.
|
|
2C.) Additional Attacks
All Out Attack
+ |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Chie does a front flip before slamming her heel down on her opponent.
- Hits Overhead.
|
|
Sweep
 + |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Chie drops to the ground and kicks her legs apart.
- Hits Low.
|
|
Ground Throw
+ |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Chie throws her opponent down before stamping her hips into them.
- WARNING: Forward Grabs put you on the opposite side of your opponent, while a Back Grab will leave you on the same side.
|
|
Air Throw
 + |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Chie throws her opponent to the ground before dropping down on them with both feet.
- WARNING: Chie will end up on the opposite side of where she landed the throw.
|
|
2D.) R-Action
Hyper Counter (Ground)
+ |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Chie puts up a barrier, that when triggered, negates her opponent's attack, and then does a flurry of spinning kicks into the air.
- WARNING: Unlike most R-Actions, Chie can be grabbed out of hers.
|
|
Hyper Counter (Air)
 + |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Chie unleashes a flurry of spinning kicks into the air.
|
|
2E.) Specials

= Skill Boost Capable

= Persona Required
Rampage (Air OK) 
   / |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Chie does a flurry of jump kicks in a downward arc.
- A Version - Shorter jump.
- B Version - Higher Jump, Forces Standing.
- SB Version - Shorter Jump, more kicks.
|
|
Skull Cracker 
   / (After Rampage) |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Chie hammers her opponent with a circular heel kick.
- First hit Hits Overhead, Second hit Hits Low.
- A Version - Comes out fast.
- B Version - Start-up is slower than A version, but more hit stun is inflicted.
- SB Version - Start-up of A with properties of B.
|
|
Dragon Kick (Air OK)  
   / |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Chie shoots off into the sky with a flying jump kick.
- C Version -
- D Version -
- SB Version -
|
|
Black Spot  
   / |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Chie and Tomoe each perform a double palm thrust.
- Fatal Counters on Counter Hit.
- C Version -
- D Version - Wall Bounces on Counter Hit.
- SB Version -
|
|
2F.) Supers
God's Hand 
      / |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Tomoe Summons a giant golden fist to slam down onto her opponent.
- C Version -
- D Version -
|
|
Power Charge
      / |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Chie Charges Up, making her attacks do more damage.
- Special Attacks now cause a Fatal Counter on Counter Hit.
- A Version -
- B Version -
|
|
2G.) Awakening Super
Agneyastra 
      / |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Tomoe causes a large swarm of Meteors to rain from the sky.
- C Version -
- D Version -
|
|
2H.) Mortal Blow
Galactic Punt 
   + |
| Damage |
SP Gain |
P1 |
P2 |
Startup |
Active |
Recovery |
Frame Adv |
- |
- |
- |
- |
- |
- |
- |
- |
- Tomoe summons a large stream of energy to knock her opponent airborne. On the way down, Chie delivers a powerful kick that launches her opponent into space.
- Instantly Kills Opponent.
|
|
Chie: Charge Level (チャージレベル)
|
- [Chie Satonaka only]
- The gauge represents the amount of time left for the [Charge Level].
- [Charge Level] will change color depending on the level it is.
|

4A.) Midscreen BnBs
5AAA > 236A~236A > 236C
Link
5AAA > 236A~236A > 236236C (SC.)
Link
5AAA > 236A~236A > 214C~236236C (SC.)
Link
AOA - C (16 Hits FC) > J.B > J.C > J.BB > JC > 236C
Link
AOA - C (16 Hits FC) > J.D > J.B (whiff) > 5B > 5C > 236B~236B > 214C~236236D (SC.)
Link
5B > 2B > 236A~236A > 236236A > 5C > 236B~236B > 5C > 236B~236B > 214D~236236D (SC.)
Link
(CH) Forward Throw > 2A > 5C > 236B~236B > 236D
Link
(CH) 5B > 2D > 5B > 5C > 236B~236B > 5C > DC (Forward) > 5A > 5C > 214C~236236D (SC.)
Link
(CH) 236236 C/D > OMC > 2A > 5B > 2B > J.B > J.C > J.B > J.C > 236C
Link
(FC) 214D > J.C > J.B > 5C > DC (Back) > 5C > DC (Forward) > 5B > 236B~236B > 5C > DC (Forward) > 5B > 5C > 214C~236236D (SC.)
Link
4B.) Corner BnBs
5AAA > 236A~236A > 5B > 5C > 236B~236B > 236C
5AAA > 236A~236A > 5B > 5C > 236B~236B > 214C~236236C (SC.)
5AA > 5B > 5C > 2B > 2C > 5B > 2A+B > 2DD (oki)
Link
J.BB > 5AA > 5B > 5C > 2B > 2C > 5B > 2A+B > 5DD (oki)
Link
J.BB > 5B > 5C > 2B > 2C > 236B > 5AA > 5B > 5C > 2B > 2C > 5B > 2A+B > 5DD (oki)
Link
2A > 5B > 5C > 236A~236A > 5B > 5C > 236B~236B > 5B > 5C > 214C~236236D (SC.)
Link
5B > 2B > 236A~236A > 5B > 5C > 236B~236B > 5C > 236B~236B > 214C~236236D (SC.)
Link
4C.) Pressure, Okizeme, and Mix-ups
This video teaches you everything you need to know about Chie's pressure and oki game.
Video Notes
Ex 1 (0:11 - 0:20): Shows that doing 5DD after 2AB can be mashed out of by a 5 frame normal and if they tech immediately. Eg. Chie's 5A. Other characters with 5 frame 5A's include Akihiko and Yosuke.
Ex 2 (0:20 - 0:23): Shows that doing 2DD after 2AB scores a Counter Hit if they try to mash out of it.
Ex 3 (0:23 - 0:27): Shows that if they late tech after 2AB they'll avoid a lot of the 2DD's animation time but will still be set right in your face, and you can most likely attempt a basic mixup.
Ex 4 (0:29 - 0:33): Shows what will happen if they attempt to jump away.

5A.) Normal Gatlings
- |
A |
B |
C |
D |
FOLLOWUP SWEEP? |
FOLLOWUP AOA? |
CANCELS |
|
5AA, 2A |
5B, 2B |
5C, 2C |
5D, 2D |
Yes |
Yes |
Jump, Special |
|
5AAA |
5B, 2B |
5C, 2C |
5D, 2D |
Yes |
Yes |
Jump, Special |
|
- |
- |
- |
- |
- |
- |
Jump, Special |
|
- |
5BB?, 2B |
5C(1), 2C(1) |
5D, 2D |
Yes |
Yes |
Jump, Special, Dash |
|
5A, 2A |
5B, 2B |
5C, 2C |
5D, 2D |
Yes |
Yes |
Special |
|
- |
5B |
5C(1), 2C(1) |
5D, 2D |
Yes |
Yes |
Jump, Special, Dash |
|
- |
- |
- |
- |
- |
- |
Jump, Special |
|
JA |
JB |
JC |
JD |
- |
- |
Jump, Special |
|
- |
JBB |
JC |
JD |
- |
- |
Jump, Special |
5B.) Persona Gatlings
- |
A |
B |
C |
D |
CANCELS |
|
- |
5B, 2B |
- |
5D, 2D |
Jump, Special, Dash, Sweep, AOA |
|
- |
- |
- |
- |
- |
|
- |
5B, 2B |
- |
5D, 2D |
Jump, Special, Dash, Sweep, AOA |
|
- |
- |
- |
- |
- |
|
- |
- |
- |
JD |
Jump, Special |
|
- |
- |
- |
- |
- |

*Special thanks to Circuitous, Tunglashor, and Cirno, of Dustloop, for providing the sprites*