persona 4 patch notes. its currently slated for the end of may. i have a headache right now so i haven't translated any of it but i made a mirror since arcsys was getting hammered
disclaimer: i haven't spent much time watching the game, only just started when elizabeth was introduced so i don't have a good understanding of most of the cast. any corrections would be much appreciated
mirror:
http://reconpoint.com/uploads/p4u_patch1.html
original:
http://www.arcsystemworks.jp/p4u/topics/update.html
EDIT: here are some TLs, will update as I get more. may or may not organize later
System changes
after the round ends, you won't get burst meter after 3-hits in a combo
when using SB aka EX moves, you will gain SP meter on top of your SP gain being limited?
fear status: you are no longer able to break throws
max burst: only takes 67% of your burst gauge instead of 68% now
all skills that use SP: your SP gain will now continue even if you use SP moves in a combo
minijump: can no longer cancel the startup into specials
Narukami Yuu
j.2A now combos into j.D
j.D falls faster
2B hitbox has been adjusted
D ziodyne blackout timing (the stage?) is now the same as C's
Satonaka Chie
5B is no longer a fatal counter
SB nouten otoshi (236AorB): knockback on second hit has increased
all specials and SP specials: when charged up, they are all fatal counter
hyper counter (B+D): damage increases if charged up now
god hand (236236CorD): starting proration has been strengthened...?
is now ch state for the entirety of the move
Amagi Yukiko
2B: move is faster overall, duration of the entire move has been decreased
5AA: startup decreased, is faster
SB maharagi: attack startup and persona recovery time is now the same as the D version
Tatsumi Kanji
5B hitback on ground hit and guard is now 0
5B now vacuums on ground ch
j.A hitbox buffed
Ground throw: dash momentum increased, damage up
Uzatte! (B+D) follow up window has decreased, recovery increased
Tsukame! (236+CorD) c ver: if input when crossed up, it'll face the opponent now
Tsukame d ver: when you are on standby the persona is invincible
236236AorB: regarding the chair swing after the attack, the SP gain has been increased on hit and block
Kuma
Dr. Pepper NEO: (soft drink) SP gain has been doubled (20 instead of 10)
Denden Taiko: (thunderbolt atk after landing, causes paralysis) now generates SP on hit or block
Object X: (mudoon curry, causes poison) SP gain is now 0
Shirogane Naoto
03:53 dakanya: fate counter: recovers faster starting from the beginning of the round
03:54 dakanya: seigi no tate, the shield of justice: can only use specials during the hitstop
when the opponent gets caught?
i dont really know naoto at all so i got confused by the next thing and skipped to labrys per request
Kirijou Mitsuru
2B invulernability vs jumping attacks is earlier now
2D has a better hitbox
j.A has a bigger hurtbox and the untech time on ch has been decreased
236236B startup is faster
{4}6+A: for the entirety of the move she is in ch state
Bufudyne: hitbox has been adjusted
Mabufudyne: when her persona is off-screen, the delayed startup has been decreased
Mabufudyne: the range where her persona won't warp has been widened
labyrs
04:06 Greats: i guess regular labrys got a slight nerf in that she can't raise axe level by
hitting your dead body (oh no!)
04:07 dakanya: FIVE STYLES: SLASH AXE: mashing B+D before the attack will let you charge it
04:08 dakanya: GUILLOTINE AXE: ch hurtbox recovery has been erased?
04:08 dakanya: actually i dont get it this move seems to have something special about it
04:08 dakanya: i dunno
04:09 dakanya: STRINGER "SWORD" B, C, D: recovery on all moves has been changed to match the A version
04:10 dakanya: STRINGER "CHARIOT PUNISHMENT" ??? startup is faster