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Thread: P4U - Update Discussion [Releases Late May]

  1. #41
    I hope they don't nerf the so called strong characters too much. They just need to bring up the so called weaker characters. I suppose they are closely monitoring things through Nesica stats? There's so many people playing P4U in Japan. So jealous!

  2. #42
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    Is it going to be just a rebalance or there's a chance we see add-ons?

  3. #43
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    Quote Originally Posted by YuuNarukami View Post
    Is it going to be just a rebalance or there's a chance we see add-ons?
    Granted if this is even happening, its expected to be rebalances

  4. #44
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    I think most of the cast is fine, but I believe Mitsuru and Kanji (or just Mitsuru) need their damage toned down a little bit. Just my opinion on the matter.

  5. #45
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    Quote Originally Posted by SUPARNOVAX View Post
    They just need to bring up the so called weaker characters. I suppose they are closely monitoring things through Nesica stats?
    In this case, everyone will need to able to Deathcombo off a Fatal Counter using 100~150SP.
    GG did something like you suggested, buffing weaker characters, but at same, removing absurdities like... Chie stuff.

  6. #46
    Quote Originally Posted by Tong View Post
    In this case, everyone will need to able to Deathcombo off a Fatal Counter using 100~150SP.
    GG did something like you suggested, buffing weaker characters, but at same, removing absurdities like... Chie stuff.
    Yeah, I think that makes for a more interesting game for everyone to have their own method of pushing out good flashy damage without toning the game down too much.

    I don't necessarily mean everyone should have 100% combos, but like that Chie 8.2k FC combo, that's pretty hefty and it's in most cases near one shot kill if there's no burst available since those are usually in mid-round where some damage has been sustained. I'd say somewhere along the lines of bringing those fatal counter combos down toward the 6-7k range is more feasible and fun to watch. I love watching fun comebacks. If these so called weak characters are weak in their actual design state rather than not enough players discovering their strengths, then buff them. Otherwise, I really would love to see more videos rock out as people learn their characters a bit deeper before seeing changes.

  7. #47
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    new characters are getting buffs.

  8. #48
    Dustlooper translated some of the patch notes:


    Quote Originally Posted by Dakanya View Post
    persona 4 patch notes. its currently slated for the end of may. i have a headache right now so i haven't translated any of it but i made a mirror since arcsys was getting hammered

    disclaimer: i haven't spent much time watching the game, only just started when elizabeth was introduced so i don't have a good understanding of most of the cast. any corrections would be much appreciated

    mirror: http://reconpoint.com/uploads/p4u_patch1.html

    original: http://www.arcsystemworks.jp/p4u/topics/update.html

    EDIT: here are some TLs, will update as I get more. may or may not organize later

    System changes
    after the round ends, you won't get burst meter after 3-hits in a combo
    when using SB aka EX moves, you will gain SP meter on top of your SP gain being limited?
    fear status: you are no longer able to break throws
    max burst: only takes 67% of your burst gauge instead of 68% now
    all skills that use SP: your SP gain will now continue even if you use SP moves in a combo
    minijump: can no longer cancel the startup into specials


    Narukami Yuu
    j.2A now combos into j.D
    j.D falls faster
    2B hitbox has been adjusted
    D ziodyne blackout timing (the stage?) is now the same as C's

    Satonaka Chie
    5B is no longer a fatal counter
    SB nouten otoshi (236AorB): knockback on second hit has increased
    all specials and SP specials: when charged up, they are all fatal counter
    hyper counter (B+D): damage increases if charged up now
    god hand (236236CorD): starting proration has been strengthened...?
    is now ch state for the entirety of the move

    Amagi Yukiko
    2B: move is faster overall, duration of the entire move has been decreased
    5AA: startup decreased, is faster
    SB maharagi: attack startup and persona recovery time is now the same as the D version

    Tatsumi Kanji
    5B hitback on ground hit and guard is now 0
    5B now vacuums on ground ch
    j.A hitbox buffed
    Ground throw: dash momentum increased, damage up
    Uzatte! (B+D) follow up window has decreased, recovery increased
    Tsukame! (236+CorD) c ver: if input when crossed up, it'll face the opponent now
    Tsukame d ver: when you are on standby the persona is invincible
    236236AorB: regarding the chair swing after the attack, the SP gain has been increased on hit and block

    Kuma
    Dr. Pepper NEO: (soft drink) SP gain has been doubled (20 instead of 10)
    Denden Taiko: (thunderbolt atk after landing, causes paralysis) now generates SP on hit or block
    Object X: (mudoon curry, causes poison) SP gain is now 0

    Shirogane Naoto
    03:53 dakanya: fate counter: recovers faster starting from the beginning of the round
    03:54 dakanya: seigi no tate, the shield of justice: can only use specials during the hitstop
    when the opponent gets caught?

    i dont really know naoto at all so i got confused by the next thing and skipped to labrys per request

    Kirijou Mitsuru
    2B invulernability vs jumping attacks is earlier now
    2D has a better hitbox
    j.A has a bigger hurtbox and the untech time on ch has been decreased
    236236B startup is faster
    {4}6+A: for the entirety of the move she is in ch state
    Bufudyne: hitbox has been adjusted
    Mabufudyne: when her persona is off-screen, the delayed startup has been decreased
    Mabufudyne: the range where her persona won't warp has been widened

    labyrs
    04:06 Greats: i guess regular labrys got a slight nerf in that she can't raise axe level by
    hitting your dead body (oh no!)
    04:07 dakanya: FIVE STYLES: SLASH AXE: mashing B+D before the attack will let you charge it

    04:08 dakanya: GUILLOTINE AXE: ch hurtbox recovery has been erased?
    04:08 dakanya: actually i dont get it this move seems to have something special about it
    04:08 dakanya: i dunno
    04:09 dakanya: STRINGER "SWORD" B, C, D: recovery on all moves has been changed to match the A version
    04:10 dakanya: STRINGER "CHARIOT PUNISHMENT" ??? startup is faster
    Some Kanji buffs, Chie 5B nerfed, shifted her Fatal Counters to any charged up specials.


    Chie defense force, rise!!!!
    Last edited by SUPARNOVAX; 04-26-2012 at 01:51 PM.

  9. #49
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    Moved to update Rumor Thread

  10. #50
    Should rename thread. No longer a rumor.

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