View Full Version : Yosuke Hanamura - Q&A Thread "Good Answer!"
Zorgen
03-31-2012, 04:13 PM
http://i.imgur.com/MoBbC.jpg
Ask stuff, people will answer. Simple, isn't it?
Genow
03-31-2012, 04:40 PM
When Yosuke uses dash, how do you when dash lifts them up in the air.
Let's start with a question in the main thread.
Also, what exactly does Sukukaja do besides making the dash a teleport?
Averus
03-31-2012, 04:53 PM
Also, what exactly does Sukukaja do besides making the dash a teleport?
Besides the dashing attack, it just makes him a lot faster. Like a speed install. I imagine it feels something like having X-Factor in Marvel minus the damage boost
When Yosuke uses dash, how do you when dash lifts them up in the air.
Correct me if I'm wrong but isn't it the B version of Dash that leaves Yosuke and the other player in the air so that he can follow up with an air combo?
Neurotic
03-31-2012, 06:44 PM
Yay, I've been waiting for one of these for Yosuke. Don't have any questions right now but I'm bound to in the future.
Sukukaja just makes everything faster. Movement, attacks, dashing. I'm not sure if it has any effect on Jiraiya's attacks though I would assume it does.
Zorgen
03-31-2012, 11:30 PM
I guess...I'll use this thread to ask a question myself xD
It's been bothering me for a long while, but I have -really- no idea which midair normal is which because I'm blind baka
halp?
Averus
04-01-2012, 01:59 AM
It's been bothering me for a long while, but I have -really- no idea which midair normal is which because I'm blind baka
halp?
his basic air combo is something like j.B>B>j.2B>dj.BB2B from what I've seen; the j.B is just like a horizontal swipe whereas the j.2B is the upward slash that he does. I don't really know what his j.A looks like though, unless it just looks really similar to j.B
his j.D looks exactly like his 5D, where Jiraiya rushes forward and his j.C is where Jiraiya shoots out a downward wind-blast kind of thing with his hands.
Zorgen
04-01-2012, 02:25 AM
Well yeaaaaaah, The thing that confuses me the most is the j.B/j.A thing D:
oh well, I'll just call it j.B then~
Averus
04-01-2012, 02:27 AM
yeah I never see j.A, since it just looks like people use j.B twice in their air combo before doing j.2B.
Zorgen
04-01-2012, 02:37 AM
That was kinda the only mystery that made me not put any combos in thread yet oiasjdoisadj
Now that this is kinda figured out I will edit that thread soon :3
I'll stop ott-topicing in my own thread now lol
ask questions...!
Neurotic
04-01-2012, 07:44 PM
Okay, I have a few.
Can an opponent be poisoned and confused at the same time?
Can you be hit whilst using Sukukaja?
How crippling to Yosuke do you think being Persona broken is? It seems to me like he can do pretty well on his As and Bs alone.
Averus
04-01-2012, 11:22 PM
Do you mean being hit during the startup of Sukukaja? I've never seen anyone use it when they were about to get hit, I usually only see it being used to super cancel j.2C so I dunno if it has invulnerability frames... Those kind of supers have usually had it in other games though (Sol's Dragon Install or Ragna's Blood Kain)
I can see Yosuke holding his own without a Persona since he can still keep people out with kunais and go air-to-air with his j.A/j.B but it seems like he'd lose combo options since he needs 5C and 2C for some of his combos. I guess he wouldn't do TOO badly on his own though
Averus
04-11-2012, 01:52 AM
Yosuke forum has been dead! Anyway, I have a question.
Has anyone seen some Sukukaja specific combos besides the ones that simply use it to super cancel j.2C (I think that's the only way to combo after it right)?
If anyone has any footage of it, I'd like to see what kind of different combos his speed-buff allows.
Zorgen
04-11-2012, 02:54 PM
The only combo I know of atm goes like
Transform Ripper > Sukukaja(cancel) > 2A > 5C > 66 aka Sukukaja-teleport-dash-thing > 5B > 2B > blahblah air combo
Which uses it both for cancel and the teleport-dash
So like
I think you can use the Sukukaja-dash-thing to combo stuff that goes like (midair hit) 5C > sukukaja-dash-thing > 5B/stuff
The video is gameplay sample 4
Averus
04-11-2012, 03:53 PM
Oh wow, so Yosuke's Sukukaja dash is a really far teleport? I see how that works now.
I remember people saying his dash in that mode counted as a hit. Is that not true then?
Zorgen
04-11-2012, 06:13 PM
I'm guessing it was a translation error >______________>
Averus
04-11-2012, 09:57 PM
Bummer! That would have been a sick feature.
Zorgen
04-11-2012, 10:29 PM
Lol yeah
I admit, I was pretty hype when I heard it was going to be a dash-hit-thing xD
But OH WELL
Maybe next time
maybe...
Neurotic
05-09-2012, 02:25 PM
As far as I'm aware Sukukaja doesn't hit at all. That green aura thing is just for show.
No character has any particular weakness like they did in the RPG.
I don't know the exact time but there is a bar above his super meter which tells you how long you've got left. It's lasts a pretty decent amount of time. If you need to know in seconds you could watch a bunch of Yosuke matches and wait till Sukukaja is used and then count.
Dusk-Knight
05-09-2012, 02:28 PM
Hey I have a couple questions.
Does Sukukaja count as a hit and can it avoid a characters attack and have enough time to guard?
Or like can it be a knockback? Which are his basic air combos and how to keep them going?
Does Jaraiya have his lightning weakness in this game? Just curious is all
Are there any combos that can cancel and go into and different combos? Sorry if some of these questions have been covered or are obvious I just need to know because he's my main.
Neurotic
05-09-2012, 03:23 PM
Hey I have a couple questions.
Does Sukukaja count as a hit and can it avoid a characters attack and have enough time to guard?
Or like can it be a knockback?
Again, no. You can cancel out of it, like in the combo Zorgen posted above but it does not serve as combo filler. I've seen it used after the R-Action counter and then it was followed up with a combo though.
Which are his basic air combos and how to keep them going?
Couldn't tell you the notations of specific combos but much air combo damage comes from the Moonsaults (j.236/214+A/B > A/B) and most every aerial combo ends with the Leaping Dagger (j.236/214+C/D)/Garudyne (236236+C/D).
Are there any combos that can cancel and go into and different combos?
Transform Ripper (j.2C/D) is good for switching from aerial to ground combos as far as I can tell. Again, could not tell you the notation of specific combos.
Does Jaraiya have his lightning weakness in this game? Just curious is all
No.
-Have not seen Sukujaka hit/knock anybody back on activation (then again i've never seen Yosuke whip it out point blank), so im also not sure if its safe to guard afterwards.
-For combos check the combo thread, and the General Discussion thread for Yosuke, I wanna say we had a bit of discussion on Yosuke in Sukujaka mode
-I dont believe the personae have their weaknesses in this game, that'd be a little unfair for alot of the cast due to Elizabeth having Garudyne,Agidyne and Bufudyne and the game sporting 3 lightning users (Kanji Narukami and Akihiko)
-As for combos canceling into new combos, most likely, especially since you can make all sorts of things possible with 1 more canceling and 1 more bursts. Again, refer to the combo and video threads for things like that.
Sorry if I didnt help much :p
Edit: Neurotic beat me to it with an actual helpful post :< Lol. Least he was actually helpful XD *thumbs up*
Dusk-Knight
05-09-2012, 04:11 PM
Thanks to Masu and Neurotic both, I understand things better now~
Rokunaya
07-06-2012, 01:05 AM
Can anyone confirm 5B being frame advantage on hit? Almost every video I watch seems to suggest it, but speculation only goes so far
Arobadope
07-06-2012, 01:11 AM
Do you mean on hit or on block? As far as I know on block 5B is safe because I have never seen it punished, hell even Yosuke's 2B appears to be safe on block because I've seen some people do 5A>5B>2B block strings over and over again.
Rokunaya
07-06-2012, 01:18 AM
Generally when asking for frame advantage people mean on block, since when I hit with 5B I don't even care if it's + or - , since I'm trying to combo off it if it hits. Only times you normally care about frame adv on hit is on a footsie-ish move like mitsuru's coup de droit.
Also, it's safe for sure, but watching Yosukes reset pressure with 5B straight back into 5A xN and other players respecting it implies that it's plus, but I wanted to know for certain
Rokunaya
07-06-2012, 01:57 AM
https://twitter.com/hc0519/status/221059458929930241
It's +1 on block, courtesy of Ho-chan/Stunedge. He's a pretty good Yukiko, so if you're interested in her, check him out!
diospyros
07-06-2012, 01:59 AM
Just for some closure, we won't know for sure if it's plus on block since the latest P4 mook won't have frame data (unless someone hacks the game to deliver the frame data).
EDIT: ah, you answered the question. Do you have any frame knowledge on the characters so far?
Rokunaya
07-06-2012, 02:03 AM
Mitsuru's coup is negative if not spaced at the tip, and most 5AAA gatlings are unsafe. Past that my knowledge is really limited... I think Yosuke 5C 2C is plus, but I may be wrong. Once again that's speculation, and I've seen people get out of it sometimes. Outside of some really obvious moves like Yu's divekick or charged/delayed sword dive, frame data remains a mystery for me. I do know that uncharged sword dive for Yu is - on block for sure, while charged is more plus, and EX moves are usually frame adv on block as well.
Frame data isn't too hard to speculate however, watching a few good match videos of good players and their decisions when said normals/speicals occur can tell you pretty clearly. I speculated 5B was plus because of this, and I was right.
Arobadope
07-06-2012, 02:16 AM
Good to know good to know, isn't the Jiraiya blockstring safe if you backdash cancel it or something? I think I remember hearing Jiyuna say something about that, but my memory is really hazy....
Rokunaya
07-06-2012, 03:13 AM
To my knowledge most persona blockstrings are safe on block, whether or not they're plus is the question
Arobadope
07-18-2012, 03:05 AM
Here is video of a point blank Sukukaja activation (http://www.youtube.com/watch?v=-hAjIvX5hlc&feature=g-all-u#t=2m58s)
It seems you can actually use it similar to Liz's Concentrate in that you can see what the opponent is doing and react accordingly, however I am not sure if Liz was attempting throw or pressing 5A. Sukukaja does seem to have a lot of invul on it though.
diospyros
07-20-2012, 12:36 PM
5A is a card swipe so yes it was a throw attempt.
Arobadope
07-20-2012, 12:44 PM
Yeah, I couldn't make out if a card came out or not due to Sukukaja's brilliant green glow, but I've seen a few other videos of Nise Pachi and another Yosuke doing it point blank to see what the opponent is doing. Guess this gives it a pretty useful application when being rushed down.
CrisisEdge
09-02-2012, 02:52 PM
Hey guys I got a question about Yosuke's counter. I know that it last forever and blah blah godlike blah but how is it that people combo off of it? I've seen this in multiple videos but can't ever get it to work for me. Does anyone know of a common mistake made when doing this that I may be doing or can give me some kind of description on how to do it right? Thanks!
Arobadope
09-02-2012, 03:13 PM
Yosuke's counter is great, gdlk may be giving it too much credit though lol. Just my opinion anyways.
As for your question, from what I've seen Yosuke can combo off of his R-Action if it is an Air Attack (and this I believe needs to be spaced right) or a Super. I don't know if I am ever see a Yosuke combo off of his R-Action from a ground normal and have it not go yellow beat. If I am wrong someone please correct me.
CrisisEdge
09-02-2012, 03:30 PM
I agree godlike may be going to far lol but I do believe I've seen combo of ground counter as well. But I'm unsure about that. As for using it on air attacks I can do it no problem on j.b from mitsuru but cant seem to do it on anything from yu and as for supers I can't seem to do it at all.
Arobadope
09-02-2012, 11:31 PM
It also depends on distance.
Disynaga
09-08-2012, 10:35 PM
I have a question about Yosuke's air glide. I've seen videos of Nise Pachi play, and recently I've been trying to mimic the airglide where he jump cancels his 2b into a IAD into air glide. I'm having trouble doing that. Any tips?
Dollar
09-10-2012, 08:27 PM
is sukaja 5a 5b dash loop tight on block? or can you dp out of it?
also how many time can i rep this on hit..highest i've gotten is 20
and i recently just discovered that you get guard bonus if i rep it too many times..would this mean anything or does the computer just get it cuz its holding block
Pssych
09-11-2012, 03:15 AM
is sukaja 5a 5b dash loop tight on block? or can you dp out of it?
also how many time can i rep this on hit..highest i've gotten is 20
and i recently just discovered that you get guard bonus if i rep it too many times..would this mean anything or does the computer just get it cuz its holding block
On Block, It is DPable, from what I've tested. As for Reps, I've only been able to reach about 20 also. And yes, a guard bonus is granted apparently if there is too much successive blocking.
diospyros
09-14-2012, 05:22 PM
I have a question about Yosuke's air glide. I've seen videos of Nise Pachi play, and recently I've been trying to mimic the airglide where he jump cancels his 2b into a IAD into air glide. I'm having trouble doing that. Any tips?
Instead of doing all 3 things for the air glide, I broke it down into chunks like waiting for 66>j2b or 66> A+C. Once I got used to seeing those animations, I would do all three actions.
Guymam
09-15-2012, 10:32 AM
There is also a certain amount of frames after airdashing where you can't hit a button. So, more than likely you're also hitting 2B>air turn too fast after dashing.
Above all, just sit in training mode and practice.
dakidukno
09-24-2012, 04:51 PM
Ive got a question *raises hand*.
What should I look for when im fishing for 2C Fatal Counters? I haven't tried using 2C as tool outside of combos yet, so i haven't experimented with using it as a starter. Using it too often runs the risk of having your Persona get bodied so...where are the safe situations, is basically what im asking.
Pssych
09-24-2012, 05:16 PM
Learn what moves are generally unsafe, IE Yu's DP, and punish it with 2C. Simple as that.
Disynaga
10-02-2012, 03:40 AM
Instead of doing all 3 things for the air glide, I broke it down into chunks like waiting for 66>j2b or 66> A+C. Once I got used to seeing those animations, I would do all three actions.
Yeah, I've spent a lot of time in practise mode perfecting it and now I'm trying to get the A out when you air glide from IADing. I can get it out a few times but never consistently
There is also a certain amount of frames after airdashing where you can't hit a button. So, more than likely you're also hitting 2B>air turn too fast after dashing.
Above all, just sit in training mode and practice.About how many frames can you not hit a button?
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