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View Full Version : [v1.01] Mitsuru Kirijo - Combo Collection "This Ends Now!"



Serph
03-09-2012, 07:37 PM
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Main Updates: March 22, 2012
- Guide info created and implemented

Table of Contents:

1.) Notations Guideline
2.) Standard Combos

a. Counter Hit
b. Fatal Counter
3.) Mid-Screen Combos

a. Counter Hit
b. Fatal Counter
4.) Near-Corner Combos

a. Counter Hit
b. Fatal Counter
5.) Corner Combos

a. Counter Hit
b. Fatal Counter
6.) When opponent is in the air combos

a. Counter Hit
b. Fatal Counter



1.) Notations Guideline


Directional Notations
7 / 8 / 9: Up Back / Up / Up Forward
4 / 5 / 6: Back / Neutral / Forward
1 / 2 / 3: Down Back / Down / Down Forward

Abbreviation Notations

jJumpjcJump CancelsjcSuper Jump CancelIADInstant Air DashCHCounter HitFCFatal Counter~DAdditional D InputOM!One More Cancel[ ]Hold Input(N)Attack Must Deal N Amount of Hits[tr][xxx] xNRepeat Command N Number of TimesDMGDamage+ xx SPAmount of SP Gained

Beatrush
03-21-2012, 04:24 PM
Updated: April 26, 2012

NOTE: 04/26/2012
New patch notes have been confirmed and there will be some changes to Mitsuru. We will revise and delete combos once patch is released.

NOTE: These combos work on the curret build of P4U arcade (effective March 18, 2012) and are subject to change as the game receives patches / is released on console.

Some damage amounts are approximations since character defenses are increased within Awakening Mode.


2.) Standard Combos
These combos can be performed anywhere on the screen



2A x 3 > A Coup Droit
(+8 SP, ??? DMG)

4B > 2A+B > B Coup Droit (corner carry)
(+14 SP, ??? DMG)

5A > 5B > 6B > A Coup Droit > Setsuna Samidare Geki (Autocombo)
(??? SP, 2384 DMG)


a.) Counter Hit

2B (CH) > j.A > jc > j.A > j.C > Moonlight
(+13 SP, 1143+ DMG)

Moonlight (CH) > Bufudyne > B Coup Droit
(??? SP, ??? DMG)

Bufudyne (CH) > 5D~D > 4B > 2B > hjc > j.A > j.B
(??? SP, ??? DMG)

Bufudyne (CH) > run forward > 2A+B > Bufudyne
(??? SP, ??? DMG)

JA (CH) 5A > 5B > 2B > hjc > j.A > j.B
(??? SP, ??? DMG)

JA (CH) 5A > 5B > 2B > 6D~D > 4B > 2A+B > C Bufula (for Oki)
(??? SP, ??? DMG)

j.A (CH) > j.C > land > j.A > j.C > jc > j.C
(+12 SP, ??? DMG)

A Coup Droit (CH) > 5A > 5B > 6B > 4B > 5C > A Coup Droit
(+17 SP, ??? DMG)
Note: This combo may only work on Akohiko


b.) Fatal Counter



3.) Mid-Screen Combos



5D~D > 5A > 2B > hjc > j.A > jc > j.A > j.B
(??? SP, ??? DMG)

5D~D > 4B > 2B > 2D~D > dashback 4B > Bufudyne
(+15 SP, ??? DMG)

5D~D > 4B > 2B > 2D~D > 5A+B > Bufudyne > B Coup Droit
(??? SP, 3023 DMG)

j.2D~D > D Bufula > dash 4B > 2B > 2D~D > 4B > 2A+B > C Bufula (for Oki)
(+20 SP, 2393 DMG)

C Bufula > j.B > 6B > 2B > hjc > j.A > J.B
(+15 SP, 2069 DMG)


a.) Counter Hit

j.C (CH) > 5A > 5B > 4B > 2B > j.2D > 4B > 2A+B > B Coup Droit
(+27 SP, ??? DMG)

b.) Fatal Counter




4.) Near-Corner Combos



a.) Counter Hit

A Coup Droit (CH) > 5A > 5B > 6B > 4B > 5C > A Coup Droit > Setsuna Samidare Geki
(+27 SP, 3847 DMG)


b.) Fatal Counter



5.) Corner Combos



Throw > 5A > 5B > 4B > 2A+B > A Coup Droit > 2B > D Bufula > 4B > Bufudyne > C Bufula (for Oki)
(+15 SP, 2500+ DMG)

j.B (top of jump) > OM! > j.B > 5A > 5C > 4C > 2A+B > A Coup Droit
(??? SP, ??? DMG)


a.) Counter Hit

5A or 2A (CH) > 2A+B > B Coup Droit > 2A > 2B > C Bufula > 4B > 2A+B > C Bufula (for Oki)
(??? SP, ??? DMG)

b.) Fatal Counter

4B (FC) > 2A+B > A Coup Droit > 2A > EX Coup Droit > 2A > 2B > D Bufula > 4B > 2A+B > C Bufula (for Oki)
(+27 SP, 45%+ DMG)

4B (FC) > 4B > 2A+B > A Coup Droit > 2A > 2B > 5C > 4B > 2B > D Bufula > 4B > 2A+B > A Coup Droit > Bufudyne > B Coup Droit
(+47 SP, 6034 DMG)



6.) When opponent is in the air Combos



5A > 5B > 2B > hjc > j.A > j.B
(+9 SP, 1146 DMG)

5A > 5B > 4B > 2B > hjc > j.A > j.B
(??? SP, ??? DMG)

5A > 5B > 4B > 2B > 2D~D > 4B > 2A+B > C Bufula > 4B > 2A+B > A Coup Droit
(+32 SP, 3000+ DMG)

Air throw (low to the ground) (Counter) > sj > j.A > j.B
(+3 SP, 2200+ DMG)

Midscreen: 5D~D > j.A > jc > j.A > j.B
(+8 SP, ??? DMG)

a.) Counter Hit

5A (CH) > 4B > 2A+B > B Coup Droit
(??? SP, 1343 DMG)

Corner Only: 2B (CH) > 5A > 2B > hjc > j.A > jc > j.A > j.B
(+11 SP, 1430 DMG)

2B (CH) > 2D~D > 4B > 2B > D Bufula > dash forward > 4B > 2A+B > C Bufula > 4B > 2A+B > A Coup Droit
(+32 SP, 2400+ DMG)

b.) Fatal Counter

Serph
03-23-2012, 04:03 AM
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