View Full Version : Yukiko Amagi - General Discussion: "~chuckle~, Don't lose your head!"
Kitsuru
11-05-2011, 02:49 AM
http://kurushii.tv/MayonakaMidnight/P4A/Yukiko/Graphics/Main_Header_General_Discussion.png
Discuss all about the girl that was set free and is now able to soar into the sky. She has a great keepaway game, that will surely annoy alot of people.
Rules:
Act mature. Casual talk is welcome but no immature posts. Follow forum rules.
Respect other players. If someone labels something wrong don't be rude and insult. Nicely state the correction needed.
Ghurdrich
11-05-2011, 03:16 AM
Inb4 people qq about zoning characters 'cause they think they're cheap. Looking forward to trolling hard with this one, even though I don't like her character much. Best would be if she gets Dia or something. Don't wanna approach? That's fine, I'ma sit over here and play with myself. No no, it's fine, you stay there :D
Unless Adachi appears, this is my main. I wanna' get back into the zoning approach back in my CS1 days...
Zorgen
11-06-2011, 01:11 PM
So like Yukiko has fire attacks, right?
Do they have any special properties or do they just look fire-y?
Not that we yet know of. Just her specials are fire, good combo fillers and OTGs is what I've seen.
Scratch
11-06-2011, 03:24 PM
Not that we yet know of. Just her specials are fire, good combo fillers and OTGs is what I've seen.
Lol sounds awesome.
Delrian
11-07-2011, 07:39 PM
Currently planning on maining Yukiko myself... I like casters/zoners...
chris_redfield
11-07-2011, 08:30 PM
I am hoping Yukiko doesn't have to just zone and spam and I am going to work hard when the games come out to figure out decent combos that people wont complain about XD. She is looking pretty good so far for what little there is, compared to other characters videos.
Delrian
11-07-2011, 08:48 PM
Most zoners have some form of rushdown, and I can definitely see Yukiko applying pretty good pressure with her Persona.
Her combos are looking pretty decent from what I've seen though.
She seems to have good mix-up opportunities with her Persona. Without her Persona it seems that "zoning" will be difficult since we will lack, what seems, her most favorable zoning tools. Besides from the Persona it appears we have some sort of "launch fan attacks", weather it's good or has decent combo/damage potential is unknown. Yukiko doesn't seem to be all keep away though, most players at TGS where getting stuck in there with her normals too, and they seem to be a-okay -.^
I'm not too sure yet but her low fire special could be good oki :)
Delrian
11-07-2011, 10:34 PM
That is going to be one of the learning curves in the game, since most fighting games I've played use at least three buttons for normals directly tied to the character. Even Jojo's used 3 buttons for normals and the stand button IIRC.
The wiki have already stated some details about Yukiko's movelist, thought I'd post it up even though it isn't 1000% reliable.
"R Action
Dia: ('B+D') [P]
Specials
Agi: Yukiko summons her Persona to perform an instantaneous fire ball. The distance of this fireball depends on which button is pressed to execute it. It can result in two hits if the opponent is too close to Konohana Sakuya when the move is performed. ('236A or B') [EX] [P] [A]
Maragi: Yukiko summons her Persona to perform a wave of fire that travels at the bottom of the screen. Once it hits the opponent, the wave becomes a vertical column of fire. (236C or D) [EX] [P]
Fire Boost: Increases the strength of Yukiko's fire attacks and it is stackable. It is visible by a red aura that surrounds Yukiko. (214C) [P]
Fire Break: Makes Yukiko's next fire attack an unblockable move. (214D) [P]
Fire Booster High(?): (214C+D) [only EX] [P]
Super
Agidyne: Strong fire attack. (236236C or D) [CH] [P]
Awakening Move
Maragidyne: Yukiko summons her Persona to send a large and powerful wave of fire on both sides of Yukiko. (214214C or D) [P]"
Looks like Maragi can OTG? That would be awesome.
Delrian
11-08-2011, 11:42 AM
Fire Break: Makes Yukiko's next fire attack an unblockable move. (214D) [P]
...Wow, get hype.
...Wow, get hype.
S-Tier shit right there...
Delrian
11-08-2011, 04:34 PM
First thing I'm gonna do is spam buffs in fights like a scrub. :)
lol if it stacks...
Unblockables everywhere...
Delrian
11-08-2011, 05:02 PM
Was thinking + fire damage, + unblockable, rinse and repeat.
Cam only use Persona 4 times, then you have to wait without no Persona in till the bar replenishes.
Delrian
11-08-2011, 05:37 PM
Only if you or your Persona get hit.
Which if you're spending a lot of time buffing yourself is a strong possibility.
Exactly, I assume it's pretty unsafe, can't just do it after knockdown.
Delrian
11-08-2011, 05:47 PM
Probably, but if I can use the fire powerup mid-combo like a charge cancel, I'll be happy.
At least, the +damage shouldn't take quite as long to buff as charging for an unblockable, imo.
Well Yukiko is looking like a strong character which is a nice. Charge cancels would be awesome, but unlikely.
Fatal Counter > Charge > DAMAGE
Delrian
11-08-2011, 05:56 PM
Heh, true.
Narukami
11-08-2011, 07:54 PM
She looks like such a good character. Her zoning looks good and if the opponent tries to stay away from her she has Dia (If it works the way I think it will). The only thing i haven't seen from her is her close-range attacks. She looks like a character with lotsa potential~
I assume she has low health and bad defense?
Ghurdrich
11-08-2011, 10:35 PM
I would assume she's like Lambda in Blazblue. Low health, and not a whole lot of options to get out of pressure.
Zorgen
11-08-2011, 10:40 PM
So like the characters I am going to play will both have bad health?
Sounds pretty hardcore~
I just hope I will be able to get the opponents out of my face somehow
A good rush down character would be a bad match-up...
Ghurdrich
11-09-2011, 06:59 PM
Not necessarily. A lot of times good rushdown characters are weak against good keepaway/zoning, making the matchup closer to 5/5.
Delrian
11-09-2011, 07:00 PM
Once they get in, yeah.
I imagine I won't like fighting Chie at all...
Z3PHYR-11
11-09-2011, 07:23 PM
... So, is Yukiko a healing-factor sort of charcter, then? (Just asking)
Delrian
11-09-2011, 07:50 PM
... So, is Yukiko a healing-factor sort of charcter, then? (Just asking)
What do you mean?
What Delrian said.
She is a zoner. The only move, that we currently 100% know, capiable of healing is Dia. There is no knowledge of moves like Diarahan or Ma Patra
Delrian
11-10-2011, 01:10 PM
What Delrian said.
She is a zoner. The only move, that we currently 100% know, capiable of healing is Dia. There is no knowledge of moves like Diarahan or Ma Patra
Oh.
The reason I asked is I misread Dia as Agi, so I didn't see the healing spell.
But just because she has one heal doesn't mean she'll be using it a lot. I barely use Corona's heal in Wonderful World.
Sorry. I was talking to Z3PHYR, when I said "What Delrian said", I was agreeing with you not replying to you XD
Dia doesn't seem to be too good, since it gives the opponent a chance to get it, won't be using it very often. Unless it has something stupid like Guard Point =)
Delrian
11-10-2011, 03:29 PM
Sorry. I was talking to Z3PHYR, when I said "What Delrian said", I was agreeing with you not replying to you XD
Dia doesn't seem to be too good, since it gives the opponent a chance to get it, won't be using it very often. Unless it has something stupid like Guard Point =)
It's official, we're trying to make Yukiko top tier in our theory fighting.
And I understood that you were agreeing with what I said, but I asked the question originally because I didn't recognize Dia as the heal and was wondering where he got the idea from xD.
Anyway, I'm thinking her various fan throws are B normals, seeing as there's no fan throwing special... Gonna have to practice some Lambda again.
Oh ok XD
I haven't played Lambda since I dropped her for Platinum at the start of CS2. Yeah, they have to be, probably similar to Lambda's swords.
Z3PHYR-11
11-10-2011, 09:19 PM
Whoops, should have stated that more clearly, sorry about that. >_>
I'll have to see some game-play in order to understand how exactly Yuki-chan will play out.
Delrian
11-10-2011, 09:55 PM
Whoops, should have stated that more clearly, sorry about that. >_>
I'll have to see some game-play in order to understand how exactly Yuki-chan will play out.
As I said, I originally missed that Dia was her R-action, which is why I asked (not because you were being too vague). But typically heals are balanced to an extent that they're risky to use and heal very little health.
I believe this is Dia, and it looks like you can gain extra health too XD It might be something else though, I'm too tired.
http://www.youtube.com/watch?v=ThSMlneC0Hs#t=0m7s
Delrian
11-11-2011, 04:51 PM
Right after she casts Dia and blows them away, she does a fire charge, and it seems pretty quick, actually.
*spoiler*
She's looking strong! Just hope shes not as brain dead as CT Nu.
Ghurdrich
11-11-2011, 11:13 PM
Are we assuming that just because she's a zoning character, she's going to be cheap and braindead, or am I missing something? Well, at least I was right.
Inb4 people qq about zoning characters 'cause they think they're cheap.
lolshack
11-12-2011, 10:09 AM
Are we assuming that just because she's a zoning character, she's going to be cheap and braindead, or am I missing something? Well, at least I was right.
Noobs do that.
Otherwise no. Sure, she might have awesome "no u" tools, but when the opponent gets close to you, she's (and all zoning character generally) she's crushed.
Also, there are no such thing as cheap.
Anyway on topic, gonna sub her. I like zoning. Too much.
No one ever said she was cheap. Nu was not brain dead because she was a zoner. I meant Brain Dead in a sarcastic way, since everyone says she is (Scrubs). Yeah sure she was the best character in the game along with Rachel, but you can't just auto-pilot her in high level play.
People will hate generally cuz' they think zoners are OP. Lol at people who rage quit cuz' CS2 Lambda is "cheap" >.<
Delrian
11-12-2011, 05:49 PM
Stupid scrubs. :/
Those are the kinds of people that send hate mail like "quit turtling" and "run away like a coward" too, so I hear (never got hatemail myself, guess I'm playing the good people or I'm just that bad). The fighting game itself should just put sunglasses on and tell them to deal with it.
Most people that play BB now are good players (I SAY MOST). It's quite difficult to get into BB if your a newbie, and those trolling scrubs have probably got bored of the game.
People will probably found something to moan about Yukiko eventually.
Delrian
11-13-2011, 03:30 PM
That only means she's a good character. :P
I'm sure I'll have plenty to complain about regarding the other characters. >.>
That only means she's a good character.
Not necessarily, look at CS2 Lambda and Platinum.
Delrian
11-13-2011, 03:49 PM
They're bad characters?
They're bad characters?
IMO. Anything B tier or less is classed as bad to me.
Delrian
11-29-2011, 04:15 PM
Can't wait for loketest footage, hopefully they try out stuff with her charges so I can theoryfight more.
I'll be doing everything I can to find Yukiko stuff =)
Amaterasu
11-30-2011, 01:08 PM
I'll be doing everything I can to find Yukiko stuff =)
Please do. I love Yukiko's style. Planning to play her along side Mitsuru.
Singer of White Line
12-05-2011, 05:48 AM
In my quest of spreading love and goodness before the loketest videos come, I've translated some stuff on your girl. At least you guys have it better than Kanji or Yosuke fans, and she's generally much more simple.
Her base range is very poor, but the range of her Persona is very long on both specials AND normals. Because all her moves are Persona-dependent, she can do absolutely nothing when her Persona is down (even worse than Carl, I suppose).
S-Rush is a graceful dance with the fan, you can end it with Agi.
Her B normals are her fan tosses, with 5B tossing the fan forward, jB tossing it very far downward and 2B tossing it upward. Pretty much the only option you have without Konohana-Sakuya.
5C makes Konohana-Sakuya rush forward and attack with her wings in an upward arc. A Fatal Counter move. A very good reach on this move, you can follow it up with 2C, 3C and other Persona normals. She can get very far away from Yukiko just by spamming C and D, but it leaves her very vulnerable.
5D makes Konohana-Sakuya perform a small jump and attack with the wings in a downward arc. This one probably counts as an overhead.
Special Moves
Dia (B+D) - Yukiko deals a single invincible hit, blowing away the enemy and making some breathing space for good old healing. You can hold the buttons down to heal more health. Very dangerous when the enemy blocks it.
Agi ((j)236A/B) - Yukiko makes a fireball appear before her, dealing a second hit if the enemy is too close to Konohana-Sakuya. A version makes it right before her, B version makes it a bit farther away.
Maragi (236C/D) - Yukiko laughs and shoots a fire wave that runs on the ground, turning into a pillar of fire. C and D versions have different range, EX version tracks the enemy down.
Fire Boost (214C) - Yukiko's Fire gauge is raised by 1, with a maximum of 4. It's supposed to power up her fire moves, but the exact way they are powered up is uncertain.
Fire Break (214D) - The next fire attack becomes unblockable. This buff has its own gauge and disappears if you don't use any fire attack before it runs out.
Fire Boost High (214C+D) - an EX version of Fire Boost (uses 25% of SP gauge). I suppose it simply gives you 2 levels of Fire gauge instead of 1.
Super moves
Agidyne (236236C/D) - A very big and fast fireball is shot across the screen. If you hold the button down, Konohana-Sakuya spins upwards, dealing many hits before shooting the fireball midair.
Awakening super
Maragidyne (214214C/D) - Two great waves of fire are shot on both sides of Yukiko. C version shoots them away, while D version shoots them towards Yukiko instead. This move combines both offense and defense and can be used in many different ways.
Glenburg
12-05-2011, 06:20 AM
Thank you for all the translations, SOWL!
^_^.
Thanks for your help SoWL, good luck with your men XD
Amaterasu
12-06-2011, 03:04 AM
Thanks so much. All that info is great. Dia being a reversal is indeed interesting. I knew there had to be a catch to having a healing special.
Never once did I think I'll end up playing a character similar to Carl Clover.
Amaterasu
12-06-2011, 07:51 PM
Never once did I think I'll end up playing a character similar to Carl Clover.
Me neither. I can't play Carl to save my life but for Yukiko I will give it my best shot.
It shouldn't be that bad. Personas are more integrated into the characters' movesets and whatnot than Nirvana is with Carl's moveset. There'll be no negative edging, no need to do ridiculous amounts of inputs all at the same time, etc.
It'll probably be more like playing Relius, though I guess most people haven't gotten a chance to try him out.
...Relius with horrible normals, that is.
I wonder how fast personas break and recover?
Delrian
12-06-2011, 10:25 PM
It shouldn't be that bad. Personas are more integrated into the characters' movesets and whatnot than Nirvana is with Carl's moveset. There'll be no negative edging, no need to do ridiculous amounts of inputs all at the same time, etc.
It'll probably be more like playing Relius, though I guess most people haven't gotten a chance to try him out.
...Relius with horrible normals, that is.
I wonder how fast personas break and recover?
Breaking is given by the Persona bar, which means if you or your persona (iirc) gets hit when the persona is out, then they lose 1/4 of that Persona bar. Couldn't tell you how long recovery is though.
All we know is that it will be a big problem for Yukiko.
Thanks for the clarification. I couldn't find any videos where that bar actually ran out, so I was pretty much at a loss about that. :P
Delrian
12-06-2011, 10:32 PM
It's in DT's Persona 4 Gameplay Analysis (name might be wrong)...
It's in DT's Persona 4 Gameplay Analysis (name might be wrong)...
I could've sworn I'd looked through there already. Hm. I know I went through it when I was trying to figure out what all the status effects were... Ah, well. Thanks anyway. :)
Singer of White Line
12-07-2011, 05:13 AM
In Persona, everyone is a Relius/Stand user. We've known this since the very first announcement.
In Persona, everyone is a Relius/Stand user. We've known this since the very first announcement.
Yup. Just pointing out that their playstyle is likely to be Relius and not Carl.
Never played JoJo's, so I can't really comment on that. Was it similar?
Singer of White Line
12-07-2011, 06:15 AM
Basically, most characters in JoJo can "turn on" their Stands and use them for more options, but if you block or get hit too much, you get a Stand Break, which is basically a Guard Break, after which you can't use your Stand for a while. The Stands vary a lot, but most of them increase your range, and some of them can even act independently. These latter Stands are pretty much the reason Eddie, Relius and the rest are sometimes called "Stand Users".
Amaterasu
12-09-2011, 06:06 PM
That makes more sense. I've seen plenty of Relius footage and the way personas work seems largely the same. Especially Yukiko.
So if everyone is Relius, but we are Relius with shitty normals then that means Yukiko will be the low-tier heroin?
ARC SYSTEMS LOGIC, you know dis'...
Amaterasu
12-10-2011, 11:30 PM
Yukiko doesn't seem low tier. I just think she's going to have a very high risk/reward style going for her. Since she's so dependent on her persona, you're going to have to be extremely careful about how and when you use it.
chris_redfield
12-11-2011, 06:09 AM
Yukiko doesn't seem low tier. I just think she's going to have a very high risk/reward style going for her
Oh God! I dont want to main another Tao playing style type character... Im very all risk... no reward :/
Amaterasu
12-11-2011, 05:39 PM
Well let's hope she won't be like that.
Besides she seems to mainly have trouble against characters that can easily damage her persona or silence her like Naoto or Aegis. IF she can get into her main game and keep her opponent zoned out, then she seems to dominate.
Zorgen
12-11-2011, 07:22 PM
I can already tell that Naoto will be my favourite opponent while I decide to fight as Yukiko
Yukiko is so damn awesome with all that fire, aah <3
Ekhm ekhm...
Is she dependant on combos? Or more like, critical hit to the nads for extreme damage with no combos?
I don't think we have a clear idea as to whether her combos are long and complex or not yet. Every character will obviously do more damage if they can confirm hits into combos, though, and Yukiko's unblockable attacks are likely reasonably good ways to confirm big damage if you can get the opponent to, uh, try to block them.
Amaterasu
12-12-2011, 08:10 PM
I don't think we have a clear idea as to whether her combos are long and complex or not yet. Every character will obviously do more damage if they can confirm hits into combos, though, and Yukiko's unblockable attacks are likely reasonably good ways to confirm big damage if you can get the opponent to, uh, try to block them.
Probably this.
Ll0yd_Irving
12-14-2011, 02:03 PM
*Warning, contains extreme animal abuse. Viewer discretion advised.*
*spoiler*
It's scary enough to see her supers chain into each other, and that was at fire lvl 0. Anyone care to take a guess if that kills Teddie at lvl 3 or not?
Amaterasu
12-14-2011, 07:19 PM
It might be possible. But unless you have fire boost active I don't think it's worth it. That was all of her meter for only about 50 to 60% of Teddie's health.
It seems pretty useless and unpractical anyway.
Plus we have the most basic 50 meter combo I've ever seen...
*spoiler*
Amaterasu
12-15-2011, 12:22 AM
Wow that does look simple.
I'm wondering if this game will be corner-based, like the majority of other fighters. If so, then midscreen combos into super tend not to be very impressive.
Also, I really doubt we're going to get much that's worth being wowed over in terms of combos from the official website.
Yeah but still, it seems like a simple universal combo :L Maybe something more specific would be nice.
Amaterasu
12-15-2011, 02:26 PM
I'm wondering if this game will be corner-based, like the majority of other fighters. If so, then midscreen combos into super tend not to be very impressive.
Also, I really doubt we're going to get much that's worth being wowed over in terms of combos from the official website.
Yeah that'll come from players as they get more experience with the game.
Fellow Yukiko's! I hope we all are hype for the newly announced Loketest!
Let's hope we find some good, solid, meaty information on are beloved princess!
If you find any new Yukiko news, please post it here or PM me!
Thanx
Nintendo Soul
01-03-2012, 09:26 PM
Glass Cannon type of character I expect, dealing obscene damage but in return she has the lowest defense. Assuming she can't heal herself in battle, I expect her to be a difficult character to master,
Glass Cannon type of character I expect, dealing obscene damage but in return she has the lowest defense. Assuming she can't heal herself in battle, I expect her to be a difficult character to master,
She can heal herself. She's seemed to be the "easy-to-use, hard-to-master" type character so far.
Amaterasu
01-13-2012, 08:03 PM
But her healing ability has its down sides right? Like isn't she extremely vulnerable while performing it?
But her healing ability has its down sides right? Like isn't she extremely vulnerable while performing it?
"(B+D) Dia - Heals health. Yukiko blows the opponent back for her to heal. Holding the buttons heals more health. Very unsafe."
The blow back part really interests me...
But to answer your question, yes, Yukiko's fully vulnerable while preforming Dia.
Singer of White Line
01-14-2012, 03:04 PM
"(B+D) Dia - Heals health. Yukiko blows the opponent back for her to heal. Holding the buttons heals more health. Very unsafe."
The blow back part really interests me...
But to answer your question, yes, Yukiko's fully vulnerable while preforming Dia.
That blow back part basically makes it your usual Shoryuken-like reversal: she's invulnerable for a moment, hits the enemy and gives herself enough breathing space to actually patch herself up. But if the opponent reads your moves correctly and blocks the initial strike, he won't be blown back, and you're standing right before him, being busy healing some health that you will lose very soon.
That blow back part basically makes it your usual Shoryuken-like reversal: she's invulnerable for a moment, hits the enemy and gives herself enough breathing space to actually patch herself up. But if the opponent reads your moves correctly and blocks the initial strike, he won't be blown back, and you're standing right before him, being busy healing some health that you will lose very soon.
I see, thanks. Can you One More! cancel it on block? I mean it's not really an attack, but still.
Singer of White Line
01-15-2012, 03:03 PM
I see, thanks. Can you One More! cancel it on block? I mean it's not really an attack, but still.
I can't speak for P4U, since I'm not sure on how it works here, but you could do it just fine in BB or GG with similar moves. As my friends like to say, Ragna's Inferno Divider turns into a poke if you have the meter.
Serph
01-15-2012, 04:09 PM
Has it been stated exactly how much HP she actually recovers using Dia?
Amaterasu
01-15-2012, 05:51 PM
I think you hold it and she just regenerates at a fixed rate.
Serph
01-15-2012, 06:02 PM
I already know when i play Yukikos and they do that move I'll be so temped to drop everything I'm doing to hit her out of it lol its perfect bait. As long as its Once More cancelable though
http://www.youtube.com/watch?v=ThSMlneC0Hs#t=0m08s
It looks more like a burst then a DP, that's why I'm questioning it. It doesn't look like you can One More Cancel, whether the mechanic works like a FRC or Rapid.
Though if you could, it looks like she is slight airborne which could lead to IAD mix-ups, etc...
Serph
01-15-2012, 11:04 PM
I think the Dia works like if you blocked a projectile with a Focus Attack in SF4. Like you have that chunk of HP and you have to wait till it "registers" onto your health, but disappears as well as the damage your taking when you get hit. Its pretty balanced imo
Amaterasu
01-16-2012, 07:16 PM
I think the Dia works like if you blocked a projectile with a Focus Attack in SF4. Like you have that chunk of HP and you have to wait till it "registers" onto your health, but disappears as well as the damage your taking when you get hit. Its pretty balanced imo
I see what you're saying. So she doesn't regenerate actually health but like the blue health that is taken off from like chip damage? I remember seeing someone block Yu's ziodyne super and it did some surprising chip damage. If that is the case then that is balanced. She can't just sit there and restore a substantial of health in seconds.
So like if you stood there healing, let's say, 50% health and then the opponent attacked you during your healing then you will lose all the health you tried to heal.
Amaterasu
01-17-2012, 07:03 PM
Sounds like a fair trade off. It would be difficult to heal any worthwhile amount against the faster characters or those with good reach themselves.
From the PSR/Character Usage thread:
75 Yus
55 Mitsurus
54 Chies
46 Yukikos
42 Aigis
39 Naotos
39 Yosukes
35 Teddies
34 Akihikos
29 Kanjis
Nice to see Yukiko get some love, I did fear she would be the least played since from what I've heard, she looks "boring".
Amaterasu
01-17-2012, 10:25 PM
Don't worry. Those people that people that called Yukiko "boring" will get theres in the end...
Don't worry. Those people that people that called Yukiko "boring" will get theres in the end...
*Looks at your signature*
Can't fuck with that.
Glenburg
02-09-2012, 08:39 AM
From what I can see about Yukiko, she's a character that strives for results.
Her game is centered around playing defensive pokes, while building up her fire boost gauge to get that massive damage!
The fact that she has the option of making her attacks unblockable and stacked makes her attacks count when they hit.
Lastly, all it takes is special move inputs, 236 or 214, to do these.
She takes much strategy but will be deadly once mastered.
Serph
02-09-2012, 03:47 PM
Fully powered up Agi's are unblockable?
Glenburg
02-09-2012, 03:55 PM
"Yukiko uses two unique gauges which tell you what buffs she has currently:
- The "Fire Boost Gauge" starts at 0 and limits to 4. Her special "Fire Boost" adds 1 to this gauge while "Fire Boost High" grants her 2 bars(?). It's use is currently unknown.
- Her second gauge is connected with her "Fire Break". It is a marker indicating whether Yukiko has the Fire Break effect on or not. After using Fire Break, the gauge appears. If in a certain time Yukiko does not use a fire attack then the gauge will disappear. It is used to make the next fire attack unblockable."
So to answer your question, yes she's capable of unblockables that are stacked. Knowing that she can easily power up may pressure the opponent into making punishable mistakes. It's easy to be worried if you are at risk of losing probably 50% in one hit.
It seems like the way to beat her will be to not let her breath since a lot of her moves sound unsafe, including Dia.
Serph
02-09-2012, 04:03 PM
Kinda reminds me of Tagers Spark gauge. Once that thing is full I just wait and block until they throw out a Spark Bolt. But yea I agree that the way to beat Yukiko is to not let her breath at all. Once your on her don't let up. Of course gotta be mindful of Dia on wakeup though, which will be pretty damn annoying. But if they use Fire Break and are stalling until the gauge disappears I'm just gonna head in and don't give them a chance to use an Agi. Yukiko is like Lambda. Pretty much all their moves are unsafe. While it may be a pain trying to get in on them, just letting them do whatever they want and taking the pacing of the match will result in a lose on your end. Make them respect that gimmicks and autopilot isn't gonna work on you. Once you do that they'll change their gameplan and will be more mindful of your approaches.
Glenburg
02-09-2012, 04:22 PM
Mmhm.
Also, baits look like they'll be a great way to deal with some of her stuff.
She'll be wrecked if you block her wakeup Dia.
As a popular phrase would say, "The best defense is a good offense"
That is the story of facing Yukiko.
Chrono Reyer
02-09-2012, 04:30 PM
Get in her face and don't let her do stuff?
Sounds very pleasing to any chie....
Glenburg
02-09-2012, 04:56 PM
Yeah, tell me about it.
Chie would have a field day with Yukiko once she opens her up.
Do you actually know if Yukiko's Dia is a legit reversal?
I would of thought it had no start-up invun, so you could just basically mash anything on her wake up Dia for a free CH.
Amaterasu
02-11-2012, 10:09 PM
I don't remember seeing anything about dia having any sort of invincibility on start up so I don't think its a true reversal. It just blows the opponent away on hit doesn't it?
Serph
02-12-2012, 05:55 PM
Not too sure about that. But if she doesn't have any invincible on its startup then the move is pretty useless.
Chrono Reyer
02-12-2012, 07:03 PM
I was under the impression that all R actions had some form of startup invincibility.
Edit: Or super armor.
Not too sure about that. But if she doesn't have any invincible on its startup then the move is pretty useless.
Depending on how fast the start-up is, we could have mid-combo Dia stuff. That would be sweet.
Fatal Counter > Dia > Stuff.
like how Tsubaki has charge stuff during some of her combos.
DevilTrigger
02-12-2012, 09:39 PM
I dont think you can really combo off Dia, except MAYBE in the corner but even then, it has one hell of a cooldown it looks like
Serph
02-13-2012, 01:33 PM
Using Dia as a starter will probably make the damage deteriorate like hell. Damages probably gonna be extremely low
Amaterasu
02-13-2012, 04:23 PM
That's what I'm thinking. Even if you manage to get another attack off the damage would prorate like hell.
I never said "combo off" Dia.
It's like Tsubaki's charge, it doesn't combo but she can do it mid combo then continue.
For instance, say that Konohana has a FC move that launches the opponent really high, Yukiko is able to Dia for about 2 seconds then release and continue the combo as you fall down from the FC.
It's very unlikely due to the massive burst she does will hit and screw up the combo, but still...
Amaterasu
02-15-2012, 12:55 PM
Putting it that way, it sounds plausible. After a high launcher or a hard knockdown she could use it mid combo. That would make her much more dangerous seeing as how she'd have the ability to recover her own health while causing damage. A very lethal ability to have. But like Trig said it would depend on how much recovery Dia has. If it has very little then I would say it's possible to do mid combo Dia shenanigans but if it has a lot then no. It could still be used after a combo very much the same way Tsubaki charges after most of her combos. Specifically ones that send the opponent a good distance away.
Scratch
02-17-2012, 03:49 PM
For Yukiko. Hope you guys have some good translation skills because it seems like her moves and combos are quite in depth.
*spoiler*
*spoiler*
Amaterasu
02-17-2012, 09:47 PM
Nice. Gonna get on transcribing that info later.
This is what I got out of it:
(I'm only mentioning stuff that I didn't already know).
Yukiko Color palettes:
A: Normal.
B: Blonde hair. Light blue and brownish.
C: Purple clothing. Flames are white/gray.
Normals/Specials:
5BB - Confirmed. Forward hit with fan, twice.
2B - 45 Degree anti-air with fan.
5C, 6C - Multi hits like Lambda's C normals.
2D - Jump Cancelable?
236C/D - D version is slower.
j6B - Fan hits 45 degree below.
5C/jC - Same move.
2D/jD - Same move.
214C - I'm pretty sure they said the capacity max was 8 not 4?
5B > 2B and 2B > 5B gatlings.
Combos:
2B > 5B > 5C > 2C > 236A
5A> 5A> 5B> 5C> 2C> 236A
2B> hjc> JA> JA> JC> jc> JA> JA> j236A
"5A 5A> Agi > Agi Agi dyne dyne second stage> 5A 5A second stage two and three do not press the button " - Helps?
This is all speculation, I mean, I'm just trying to make out what Google Translate is actually saying.
Amaterasu
02-20-2012, 12:09 AM
Lol thanks for that I couldn't make much sense of it lol. In the end its not much info but its still some.
Does anyone have a picture of her original sprite and persona sprite?
Need it so I can update the info thread with colors.
Amaterasu
02-23-2012, 01:13 PM
I tried finding one but no luck yet.
Alright, we need to start recognizing Yukiko's moveset.
http://www.youtube.com/watch?v=L82CouYGF1s
The first combo I say is:
5AAA > 5C > Super.
Anyone else got any ides on the combos, etc.
DevilTrigger
02-28-2012, 07:11 PM
Good news everyone. If you guys didnt know this already, I dont know, but it turns out Yukiko's Dia R action is projectile invulnerable it seems, lucky you.
Serph
02-28-2012, 08:17 PM
Cant wait to make option selects to bait them Dia spammers
DevilTrigger
02-28-2012, 08:24 PM
Well its projectile invuln, not physical. Physical still blows it up, and the only projectile I've seen it eat was Yu's Zio. Its possible other projectiles can blow through it, its tough to say based off one bad gameplay video, which Ill edit in a bit.
Serph
02-28-2012, 08:38 PM
Oh boy, Yukiko why you so bad. The only people I can see this working against is Naoto or Aigis. This somewhat creates a problem for Marin oki for Mitsuru too, since its a projectile.
DevilTrigger
02-28-2012, 08:53 PM
uploading the specific part is taking way to long
www.youtube.com/watch?v=jg21Ks3Tl98#t=10m00s
Theres also a Yu vs Kanji after, but note that this video is REALLY laggy at that part. Also, the players, not so great at all.
RedGraveXIII
02-28-2012, 09:11 PM
they're really really....bad, but thanks for the find trig
Amaterasu
02-29-2012, 01:27 PM
But Mitsuru can still easily block the Dia blowback and punish it even if her Marin Karin is stuffed can't she? This is only assuming that she move immediately after using it.
And as far as combos go I have noticed one.
5A~5B~5C~236236C/D(Agidyne)
Looked pretty simple so I thought I'd list it.
DevilTrigger
02-29-2012, 05:34 PM
I love how Yukiko still has no match ups lol.
OchiChernye
02-29-2012, 05:48 PM
I love how Yukiko still has no match ups lol.
Lemme tell you how they all go.
10-0 in favor of the opponent.
;)
DevilTrigger
02-29-2012, 06:37 PM
Trolling in her own forum?
Ballsy
OchiChernye
02-29-2012, 06:41 PM
It is all in good fun though.
Gotta get these forum rivalries started early if we want the competition around here to be great :)
Real talk: I'm really looking forward to what our Yukiko players will bring to the fight. Dat crazy zoning.
Glenburg
02-29-2012, 06:55 PM
Yeah, something about the Chie vs Yukiko series just seems like it'll be hype!
It can always go both ways depending on the situation.
I'm loving dat' Dia atm.
http://www.youtube.com/watch?v=WPhZ8-7YGj8&feature=channel#t=4m12s
Serph
03-05-2012, 02:56 PM
Hmmm. Thinking of puttimg Yukiko on my list of possible subs. Shes extremely scary and a beast in the right hands. She also has bonafide unblockable set ups too. I'd be lying if I said I wasn't interested.
Someone also got their Fire Lv. all the way up to 7. Her agis become more powerful the higher the level right?
Hmmm. Thinking of puttimg Yukiko on my list of possible subs. Shes extremely scary and a beast in the right hands. She also has bonafide unblockable set ups too. I'd be lying if I said I wasn't interested.
Someone also got their Fire Lv. all the way up to 7. Her agis become more powerful the higher the level right?
Yes join the Dark Side, we have fire!!!
Amaterasu
03-07-2012, 11:51 PM
Don't know if anyone else noticed this but in a stream I watched I noticed that Yukiko's Dia has excellent projectile invulnerability. It's able to protect her from her own Maragi super.
Thunderbolt
03-08-2012, 01:55 PM
Hmmm. Thinking of puttimg Yukiko on my list of possible subs. Shes extremely scary and a beast in the right hands. She also has bonafide unblockable set ups too. I'd be lying if I said I wasn't interested.
Someone also got their Fire Lv. all the way up to 7. Her agis become more powerful the higher the level right?
I was coming here to make a similar post.
Yukiko definitely looks like a fun character. She was also one of my main characters playing P4.
Amaterasu
03-09-2012, 02:39 PM
Welcome! We need more Yukiko players!
TOGETHER OUR FLAMES SHALL BURN THE YUU ARMY!
Thunderbolt
03-09-2012, 04:44 PM
Is it odd when I watch Yukiko I keep seeing Tsubaki?
Amaterasu
03-09-2012, 10:02 PM
Not...really? Yukiko is going to be an interesting character to play as but like Tsubaki she will take a great deal of skill and understanding of the game to be successful with her.
Taitu
03-09-2012, 10:18 PM
While Yukiko seems to utilize quite a lot of Rekka's I wouldn't say she particularly reflects Tsubaki's playstyle. I see a mix of Lambda/Nu and Mu in her. At a distance she's more similar to Lambda where she is given tools that pressure the opponent from a distance and keep them out there. For when the opponent gets close she reminds me more of Mu. A powerful set of high priority normals and an insanely quick DP to knock the opponent back across the stage.
Serph
03-09-2012, 10:40 PM
^
I agree, the only thing I see similar about them is a Lv. System, you have to be mindful of the times you actually want to sit there and level up/charge. But yes she like a toned down version of Lambda when shes full screen. And up close shes a...... toned down version of Mu really. She doesn't have much variety in her pressure but it's extremely hard to get out of if they know what their doing. And those Fire Break unblockables.. oh boy
Thunderbolt
03-09-2012, 10:47 PM
I see. That's great because I play and love both Mu and Tsubaki.
Amaterasu
03-10-2012, 02:56 PM
Fire Break is gonna be essential to her pressure game. Finding the right times to use it without wasting your time or failing to successfully hit will be key.
killionaire
03-11-2012, 07:42 PM
Considering picking up this character. Will await the information you gather on this character.. The videos themselves tell me a little bit, but more is needed. Thanks.
I gotta' go rewrite some stuff for the Basic Info.
If anyone can do a nice quick summary of her playstyle and normals, I'll add that in and credit you :3
DevilTrigger
03-12-2012, 08:42 PM
I gotta' go rewrite some stuff for the Basic Info.
If anyone can do a nice quick summary of her playstyle and normals, I'll add that in and credit you :3
Amazingly boring, the cure to insonmia
I expect full credit
Amazingly boring, the cure to insonmia
I expect full credit
Atleast she can actually DEAL damage.
DevilTrigger
03-12-2012, 08:46 PM
Atleast she can actually DEAL damage.
I have multiple 3.5k+ combos that prove you wrong.
In all seriousness, her playstyle right now I'd put as a zoning/lockdown hybrid, using her Persona's fast attacks to lock them down and set up her gameplan, and of course, her Agi/fans for zoning, and Dia to counter other peoples zoning for free.
Glenburg
03-12-2012, 08:53 PM
When played at a high level, she's very good at pressuring the opponent whether she's zoning or rushing down. You can easily mix in her buffs while she's pressuring from a distance.
Well I kinda' have the Playstyle down, but I'm more interested in a write-up of her normals :3
DevilTrigger
03-12-2012, 09:01 PM
You dont have a full list? You might be able to just watch videos and pick up the normals that look like what you have written atm. I know thats inconvenient but thats what I did for Aigis lol.
Been kinda' busy, maybe Ama can do it for me :3
But I petty much have the general idea. I will update when I feel it's necessarily.
Amaterasu
03-12-2012, 10:29 PM
I can do it. I'm gonna be pouring over vids anyway since I'm working on updating my video thread.
*Puts on sunglasses*
Let's f***ing do this...
EDIT: Updated the video thread with some new videos of Yuki-chan doing very well for herself. Dia also seems to have a pretty decent recovery period after it's used so as long as the player doesn't get predictable with it or greedy with their health recovery it'll be a very useful tool. A few of the casual match videos show off some stylish looking ground to air combos utilizing Agi.
In other words, Yukiko is looking goooooood~
I have a good list of combos.
Do you want them? I want to use them as BnBs in the Basic Info thread as well.
Amaterasu
03-13-2012, 06:18 PM
Sure thanks. Also I can help you with the guide if you need it. As far as fixing it up goes that is.
killionaire
03-13-2012, 11:55 PM
Noticing trend.. Despite the variation in general strategies used by this character, it seems to me like I don't see too much different in the overall combos used in match videos.
Is it just my eyes or are you seeing it as well?
Bless
03-14-2012, 08:05 AM
New to the forums can't wait for this to drop. Super stoked for Yukiko!!! Use to go on SRK and my local site but when they announced P4A I left those in the dust. Used to go by Pro 1 but I'm trying to get rid of that name and I figured what's a better way than a new game and new site. Is everybody already thinking of a way to level up for when the game comes out or just enjoying what you are seeing so far? I'll be on here like it's my new religion so I would love to get to know everyone :D
Kurushii
03-18-2012, 08:16 AM
I guess it's right to introduce myself to the future Yukiko players. For the people that don't know me from around the fgc I go by Kurushii. I been here lurking for awhile but I stepped up to be the temp mod for Yukiko so I can assist in the overhaul of the sections and bring them to the highest standards possible. I'm known mostly for my work over at Dustloop as the Relius mod. Former owner of Tauntloop. I also run Kurushii.tv where I stream the highest quality air dashers around. Currently working with Lord Knight streaming Plebian's Playground (BBCS:EX Exhibition Matches). I'm a technology guru and fighting game junkie but I also have a soft spot for Japanese arts. I can be serious at times but i'm really nice and helpful when you get to know me. I'll try my best to bring the Yukiko section to new heights and assist the other mods in bringing even their character sections to a higher level. :3
Yo, sup'.
Yukiko needs more attention, good to see other mains.
killionaire
03-19-2012, 01:26 AM
I guess it's right to introduce myself to the future Yukiko players. For the people that don't know me from around the fgc I go by Kurushii. I been here lurking for awhile but I stepped up to be the temp mod for Yukiko so I can assist in the overhaul of the sections and bring them to the highest standards possible. I'm known mostly for my work over at Dustloop as the Relius mod. Former owner of Tauntloop. I also run Kurushii.tv where I stream the highest quality air dashers around. Currently working with Lord Knight streaming Plebian's Playground (BBCS:EX Exhibition Matches). I'm a technology guru and fighting game junkie but I also have a soft spot for Japanese arts. I can be serious at times but i'm really nice and helpful when you get to know me. I'll try my best to bring the Yukiko section to new heights and assist the other mods in bringing even their character sections to a higher level. :3
I've already seen what you've done. I won't be disappointed.
Kurushii
03-19-2012, 05:06 AM
Thanks Killi. Yukiko's video thread is now up-to-date with all the match videos she's been in so anyone that missed some can check it out. :3
Amaterasu
03-19-2012, 12:07 PM
Hey nice to meet ya. Glad to have another Yukiko player here.
And damn nice job with the video thread. Better than I had in mind for it lol.
Not sure if they have been posted yet, but a bunch of Yukiko's palettes:
*spoiler*
Gosh, why must they all be so pretty...?
Kurushii
03-19-2012, 04:59 PM
Hey nice to meet ya. Glad to have another Yukiko player here.
And damn nice job with the video thread. Better than I had in mind for it lol.
Hi hi, thanks. :3
Not sure if they have been posted yet, but a bunch of Yukiko's palettes:
*spoiler*
Gosh, why must they all be so pretty...?
Oh nice. I'll pay attention to the vids and screencap the missing ones to add to it.
Amaterasu
03-19-2012, 07:23 PM
Nice. Some of those palettes look kinda familiar. Reminds of Akiha from MB.
Bless
03-19-2012, 11:47 PM
Thanks Killi. Yukiko's video thread is now up-to-date with all the match videos she's been in so anyone that missed some can check it out. :3
Nice man for a while there I was going to other characters threads to watch Yukiko lol :) Glad to see someone is bring some hype back to her threads since I posted 3-4 days ago and no one was posting I was beginning to worry and you put my worries to rest thanks again and look forward to talking to ya more.
Kirito
03-20-2012, 06:05 AM
I'm so looking forward to maining Yukiko when this comes out. Her space control, zoning, moves, trap setups, and playstyle reminds me of Rachel from Blazblue which I like.
The other reason why I'm maining her is because I'm watching the animated series (I never played the games but I plan on it soon) and she's my favorite heroine in the series. She's cute, funny, and awkward at times, but that's what makes her awesome :)!!
Can't wait for summer of this year so I can get in the lab then jump online with her.
Kirito
03-20-2012, 06:47 AM
Does anyone know any well known Japanese Yukiko players because the other ones seem random. They're good but I don't know many to save a few.
Kurushii
03-20-2012, 08:07 AM
Ho-chan aka StunEdge is the only one I really care for since I appreciated his skill level from past games.
Wokker
03-20-2012, 08:28 AM
For all you Amagi fans: http://www.siliconera.com/2012/03/19/persona-4s-yukiko-amagi-immortalized-as-a-nendoroid/
Bless
03-20-2012, 02:12 PM
I'm so looking forward to maining Yukiko when this comes out. Her space control, zoning, moves, trap setups, and playstyle reminds me of Rachel from Blazblue which I like.
The other reason why I'm maining her is because I'm watching the animated series (I never played the games but I plan on it soon) and she's my favorite heroine in the series. She's cute, funny, and awkward at times, but that's what makes her awesome :)!!
Can't wait for summer of this year so I can get in the lab then jump online with her.
I can see this as well as some nu 12 or what ever her name was I just remember she made me quit playing the game competitively lol
Kirito
03-20-2012, 02:33 PM
I know the feeling, Lamba 11 and Mu 12 are a bitch a to fight. I truly hated that match-up, but Yukiko looks more tamer than them.
Amaterasu
03-20-2012, 04:51 PM
Yukiko looks like a great character. I love her from the games and the anime. She's my favorite playable character from persona 4.
Her style in this game does remind me a lot of Rachel from BB as well which is a HUGE plus. Her style shares many similarities being that Yuki-chan prefers mid-range combat best. From the videos I've seen that seems to be her sweet spot. She's just close enough for her attacks to hit successfully, but far enough for her opponent's attacks to not reach her.
From all I see on random videos, Yukiko's bottom line is she can't do good damage off of a lot of optimal starters without some sort of meter combo (And even then, have 2.4k). I watch Chie and Akihiko and hit confirms lead to 2.7 for free, and meter causing 3-4k.
There something I'm missing here? She is mai waifu, but her mechanics, and no seen usage of fire break look relatively underwhelming.
~Chun
killionaire
03-21-2012, 02:04 AM
So basically you're saying that the issue here is loldamage.. Or rather, no one really making true exploits yet.
Dammit, where have I seen this before?
Kurushii
03-21-2012, 02:06 AM
From all I see on random videos, Yukiko's bottom line is she can't do good damage off of a lot of optimal starters without some sort of meter combo (And even then, have 2.4k). I watch Chie and Akihiko and hit confirms lead to 2.7 for free, and meter causing 3-4k.
There something I'm missing here? She is mai waifu, but her mechanics, and no seen usage of fire break look relatively underwhelming.
~Chun
@TrackingRice? :D
Yea, I haven't seen anyone attempt anything crazy with her unblockable fire. Her damage output is really lacking. Course it makes sense with so little play of her in Japan and her current ranking in tier lists.
@TrackingRice? :D
Yes indeedy!
Yeah, I would think the concept of boosting fire and unblockables would open a huge amount of avenues, but every video is Yukiko playing an air-dash-in game similar to Lambda from BlazBlue. There has to be something that no one is using.
Kurushii
03-21-2012, 02:31 AM
Yes indeedy!
Yeah, I would think the concept of boosting fire and unblockables would open a huge amount of avenues, but every video is Yukiko playing an air-dash-in game similar to Lambda from BlazBlue. There has to be something that no one is using.
Yea I was thinking she might need to be played like Tsubaki. Doing the fire stocks either mid combo or as a combo ender. Then using Fire Break with Agi/Maragi as a oki setup. Course people tech so fast in this compared to BB I don't know how well it'll work out. Besides her damage output the only problem I can see with her is the recovery time on her fan projectiles.
Kurushii
03-21-2012, 05:15 AM
This match http://www.youtube.com/watch?v=cjy2pV4Kxjc&t=1m32s just wow. :O
killionaire
03-21-2012, 06:27 AM
Yeah, speaking of the fans.. Not really getting them.. Sure they're projectiles, but....
Don't really see them used a lot. Probably partially because of what you just mentioned. Just throw more burn instead, huh?
Also, that one match with that use of birdwoman dive overhead... Wow.
Amaterasu
03-21-2012, 11:57 AM
Lol that dive attack that Konohana Sakuya does is hilarious. Looks like it could also be used to cross up maybe? I saw her do it then go straight into another attack after landing. Might be more to it.
Choysauce
03-22-2012, 03:33 PM
Can't wait to play yukiko, her being my favorite female in p4 AND the fact her play style is lock down. (I mained rachel in bb)
Hopefully someone will find combos and setups that allow for safe fire break and fire boost. Can she combo into dia? That might help with getting some boosts at the start of rounds
unless the recovery is super ass
Delrian
03-22-2012, 03:46 PM
I know her normal charges are pretty fast from the videos I've seen.
Achtzehn
03-23-2012, 04:48 AM
Hey there midnight arena. So after being on the fence about this game and watching a few videos I decided yukiko is the way I want to go. Hell the mention of unblockables only got me even more hype, as well as seeing match vids with what she can do. I can't wait to get my hands on this game and this character, seems like a character I'll enjoy playing. Oh and to get this out of the way I have never played a persona game EVER. So let the hate flow now rather than later.
Amaterasu
03-23-2012, 11:37 AM
Naw it's ok. We'll educate you in the ways of persona. Before long you'll love as much as we do lol.
Bless
03-26-2012, 05:12 AM
Hey there midnight arena. So after being on the fence about this game and watching a few videos I decided yukiko is the way I want to go. Hell the mention of unblockables only got me even more hype, as well as seeing match vids with what she can do. I can't wait to get my hands on this game and this character, seems like a character I'll enjoy playing. Oh and to get this out of the way I have never played a persona game EVER. So let the hate flow now rather than later.
I've only played P3 and It's my favorite RPG, watch the P4 anime I really like it and I'm sure it's pretty close to the game, please somebody correct me if I'm wrong :)
SUPARNOVAX
03-26-2012, 05:15 AM
I've only played P3 and It's my favorite RPG, watch the P4 anime I really like it and I'm sure it's pretty close to the game, please somebody correct me if I'm wrong :)I've seen a few of the episodes but I haven't finished the P4 game. It's spot on so far in terms of storytelling. I'm waiting for P4:Golden before I finish it.
Hello. Finally made an account here.
After a few days of deciding who to play I think I'm going to try out Yukiko. I heard that P4A is going to be playable at Anime Matsuri so I had to make a decision. So with two weeks left I have to absorb some more info until then.
What I think I know about her:
- highly dependent on her Persona (Persona Break = especially sad for her)
- damage isn't really up there with the rest of the cast
- high potential with her unblockable setups
- can generally be annoying with zoning
Kurushii
03-27-2012, 09:40 PM
Yay gli! :D
Welcome to MM buddy. Ill have to get that exclusive review from your trip.
Amaterasu
03-27-2012, 10:59 PM
Hello. Finally made an account here.
After a few days of deciding who to play I think I'm going to try out Yukiko. I heard that P4A is going to be playable at Anime Matsuri so I had to make a decision. So with two weeks left I have to absorb some more info until then.
What I think I know about her:
- highly dependent on her Persona (Persona Break = especially sad for her)
- damage isn't really up there with the rest of the cast
- high potential with her unblockable setups
- can generally be annoying with zoning
You pretty much got it. Also welcome!
Hello. Finally made an account here.
After a few days of deciding who to play I think I'm going to try out Yukiko. I heard that P4A is going to be playable at Anime Matsuri so I had to make a decision. So with two weeks left I have to absorb some more info until then.
You have no idea how much I want to spend money I don't have just to fly out there and play this game. Let us know what you think of it!
Did they say if it was an arcade version or a console version that they were going to have there?
edit: it'd cost 600 dollars to fly there and back if tickets were purchased today, haha. Oh man. Might as well just go to Japan.
Last I heard it was the arcade version. Yeah I'll let you all know how Yukiko is as well as how the game is from my experience.
That's too bad. Was kinda looking forward to hearing the English voices... but I guess that was an unreasonable thing to hope for in the first place.
Chiaxel
03-28-2012, 06:32 AM
After looking into Yukiko, she is probably going to be a sub of mine. She has in interesting playstyle, especially that fire boost thing... just damn am I right?
So yeah, fire boost spam for the win!
Oh wait, it's probably a bit unsafe...
Amaterasu
03-28-2012, 12:57 PM
After looking into Yukiko, she is probably going to be a sub of mine. She has in interesting playstyle, especially that fire boost thing... just damn am I right?
So yeah, fire boost spam for the win!
Oh wait, it's probably a bit unsafe...
It is. You don't want to get greedy with fire boosting. A opponent will make you pay dearly for it. You only want to be fire boosting after a hard knockdown or if you manage to knock your opponent away with something like Dia.
It's kinda like playing Tsubaki in BB. Picking the right times to charge is important. But just remember that most of the time if you choose to charge up then you give up a chance to continue pressure or set up oki.
Yeah good points.
The opening portions of your matches is where you would probably want to start building your resources up. Why continue pressure if the reward for taking that risk is low? So you would probably want to go for hard knockdowns to make safe charges first (i.e make that reward bigger).
Kurushii
03-28-2012, 07:38 PM
From what I heard from Jiyuna is that the game doesn't have true hard knockdowns. :/
Okay. Next step is to just look for safe spots. Off of throw looks good. Dia knockback looks good too.
Dia knockback is pretty safe, though the move itself is less so, lol.
You can probably opt for charging off of wallbounce/groundbounce stuff, but it's questionable how advantageous that sorta setup will actually be for you.
Amaterasu
03-28-2012, 10:09 PM
That's what I was thinking too. At the beginning of a match you want to start charging up to make those risks worth it later on. Use your zoning tools to keep your defenses strong and charge up at the right times while keeping yourself safe. Essentially you're going to be more vulnerable at the start of a match since you don't have the charges built up to maximize your damage but the longer a match goes on, the more dangerous Yukiko can become meaning an opponent may get hasty and be more prone to risky moves or decisions.
Yeah I have a general plan on how to play her once I arrive at AM. I've also been memorizing a couple of simple bnbs (i.e load up a match video and get a controller out and mimic the inputs as the combo is performed in the video).
Thunderbolt
03-28-2012, 11:04 PM
Yeah I have a general plan on how to play her once I arrive at AM. I've also been memorizing a couple of simple bnbs (i.e load up a match video and get a controller out and mimic the inputs as the combo is performed in the video).
That is a neat idea.
Chiaxel
03-29-2012, 08:04 AM
From the one time I've seen Dia used the knockback does seem like a good time to charge up, if you hit anyway. I'd pretty much stick with charging whenever I'm safe, I'm sure there are going to be a lot of safe spots... right?
High-level Yukiko in this video. Very nice hi-low mix-up in corner using Agi[A] as the setup.
http://www.youtube.com/watch?feature=player_detailpage&v=jJbCtLfpc2s&t=44m41s
So basically opponent is forced to block the released Agi as Yukiko jumps-in for the mix-up. The 50/50 is j.A or j.B or you can land and do 2A or you could probably even do throw.
Please correct me if I'm wrong, I think the combo used after hitting the mix-up was:
(2A) > 5AA > 5BB > 2B > 5D > 5BB > 5D > 2AB > A Agi > Agidyne
This Yukiko is really good! To setup Fire Boost safely he will simply do an air Agi and hold it. Then make space with fans and do Fire Boost there. The Agi is a threat since you are still holding it.
The video also shows that after a standard throw (5AB) you barely have time to do a Fire Boost. Right after you are basically neutral so you are forced to guard if your opponent immediately rushes in. So this option is definitely viable.
The Yukiko player has the second highest PSR of all Yukiko players so I really recommend watching all the matches. Second part is here. (http://www.youtube.com/watch?v=bJPWMa1lyYg)
Corner unblockable setup? (doesn't use Fire Break at all!)
http://www.youtube.com/watch?v=bJPWMa1lyYg&t=02m34s
Cornered opponent:
- 236[A] > 2D (Persona overhead that has pretty long startup) > ]A[ (Release Agi) > Persona overhit hits + dash-in 2A (unblockable)
EDIT: On second thought... what actually happens is Konohana's overhead hit first forcing Yosuke to block high and he ends up eating the low (Yukiko 2A). Maybe it's not truly unblockable, just a really fast 50/50 that forces the opponent to guess.
EDIT2: Very important situation here:
http://www.youtube.com/watch?feature=player_detailpage&v=bJPWMa1lyYg#t=460s
Fire Break makes the next fire attack unblockable. Let's say you did Agi and then you held it. While holding that Agi you do Fire Break. The Agi you held earlier will not get the unblockable property since it's counted as a previous fire attack, not the next. So if you let it go it'll just be a normal Agi.
Just watch the video and you will see what I mean.
Amaterasu
03-31-2012, 03:13 AM
Looks like you can do some really cool stuff just by being creative with Agi. Nice finds.
killionaire
03-31-2012, 05:51 PM
Good finds indeed.
Also gli for mod now? Damn these takeovers are happening fast..
Kurushii
03-31-2012, 09:59 PM
Also gli for mod now? Damn these takeovers are happening fast..
Since I joined I been pushing Trig to the limit on letting me change things around here for the better. In the process I recommended people to fill the jobs. I handed Yukiko to gli cause I felt it would be more suited to him. Slaby is coming soon and so far from the descriptions will fit my playstyle more. So that's where you'll find me from now on, even though I still have interest in playing Yukiko some cause her neutral looks amazing.
Well, I'm going to be busy this weekend with Texas Showdown / Anime Matsuri. I won't be able to update during that time since I expect to have no internet access during my stay.
So if anyone can gather more Yukiko videos that pop-up in the mean time that'd be nice. Just collect all of the videos along with timestamps so I can include them in the video thread later.
Kurushii
04-08-2012, 05:52 AM
Vs. :aigis:
[04/06/2012] Click! (http://www.youtube.com/watch?v=a4YVCSy1cJA&t=2m08s)
[04/06/2012] Click! (http://www.youtube.com/watch?v=a4YVCSy1cJA)
[04/06/2012] Click! (http://www.youtube.com/watch?v=WKpW80_QHE0&t=8m12s)
[04/06/2012] Click! (http://www.youtube.com/watch?v=WKpW80_QHE0&t=4m12s)
[04/06/2012] Click! (http://www.youtube.com/watch?v=WKpW80_QHE0)
[04/06/2012] Click! (http://www.youtube.com/watch?v=AlX3QVI1dvM&t=9m07s)
[04/06/2012] Click! (http://www.youtube.com/watch?v=AlX3QVI1dvM&t=5m58s)
[04/06/2012] Click! (http://www.youtube.com/watch?v=AlX3QVI1dvM&t=2m25s)
[04/06/2012] Click! (http://www.youtube.com/watch?v=AlX3QVI1dvM&t=27s)
[04/01/2012] Click! (http://www.youtube.com/watch?v=ou3JF-oCJXM&t=7m01s)
[03/30/2012] Click! (http://www.youtube.com/watch?v=xKW3ysrxFR8&t=2m05s)
Vs. :akihiko:
[03/26/2012] Click! (http://www.youtube.com/watch?v=nRVDVHsTFls)
[03/26/2012] Click! (http://www.youtube.com/watch?v=VADEiNY7Axc)
Vs. :chie:
[04/02/2012] Click! (http://www.youtube.com/watch?v=VBgL_-P5-1g&t=6m24s)
[04/01/2012] Click! (http://www.youtube.com/watch?v=w7IRHrE-qEE&t=5m12s)
Vs. :kanji:
[04/01/2012] Click! (http://www.youtube.com/watch?v=wgG0AQYLFKY&t=1m54s)
[04/01/2012] Click! (http://www.youtube.com/watch?v=EpQd3uT5VUQ&t=4m48s)
[03/31/2012] Click! (http://www.youtube.com/watch?v=M9d84k0EKXo&t=3m42s)
[03/2X/2012] Click! (http://www.youtube.com/watch?v=maMF5vUoEC4&t=2m25s)
Vs. :lab:
[04/01/2012] Click! (http://www.youtube.com/watch?v=V3Np2iuJ9x8&t=55s)
Vs. :mitsuru:
[03/30/2012] Click! (http://www.youtube.com/watch?v=cx9qqgssUMk&t=15s)
[03/2X/2012] Click! (http://www.youtube.com/watch?v=Y_OXMsJzfOY)
Vs. :teddie:
[03/31/2012] Click! (http://www.youtube.com/watch?v=yNyO5S6WhPM&t=9m13s)
[03/2X/2012] Click! (http://www.youtube.com/watch?v=PmutaMoi_wo&t=8m01s)
Vs. :yosuke:
[04/01/2012] Click! (http://www.youtube.com/watch?v=EpQd3uT5VUQ&t=26s)
[03/31/2012] Click! (http://www.youtube.com/watch?v=f2oo_KfBSW4&t=12s)
[03/31/2012] Click! (http://www.youtube.com/watch?v=DM_pKla5LWs&t=4m45s)
[03/30/2012] Click! (http://www.youtube.com/watch?v=cx9qqgssUMk&t=6m39s)
Vs. :yu:
[04/02/2012] Click! (http://www.youtube.com/watch?v=D6jmNphsfs4&t=54s)
[03/31/2012] Click! (http://www.youtube.com/watch?v=8JwUyORZIsU)
[03/2X/2012] Click! (http://www.youtube.com/watch?v=XUDRQe3eSnI&t=4m22s)
Vs. :yukiko:
[04/01/2012] Click! (http://www.youtube.com/watch?v=EpQd3uT5VUQ&t=9m37s)
Fun. Got bodied in the actual tournament. Had like, 20+ win streak on the EX cabinets there for casuals. Then Huey came by and tried to sabotage it by doing blind matches on both machines (cover eyes with hands) lol
ShinSyn
04-10-2012, 11:59 PM
Late to the party as usual...
I'm pretty much a noob when it comes to this game but it looks fun and Yukiko is very appealing to me. She has a playstyle the I feel that I can play comfortably with and looks fun overall. I saw the one match video Gli posted and that player is amazing and really makes me want to go in on this game. Sorry if I don't have much for input ATM but once I get caught up, I hope to be on par with you guys when it comes to the level of knowledge you guys are for Yukiko.
Welcome bud. I don't think anyone really has a head start unless you've actually played the game. I wanted to confirm the combos I grabbed from the JP wiki and stuff I wrote down from videos but AM2012 failed to have P4A for play :<
Welcome bud. I don't think anyone really has a head start unless you've actually played the game. I wanted to confirm the combos I grabbed from the JP wiki and stuff I wrote down from videos but AM2012 failed to have P4A for play :<
Oh, so that information was actually accurate? That sucks. :(
Archer
04-11-2012, 08:43 AM
I just posted about it on DL but I think Yukiko's 5D is being confused with her 5C. Otherwise it would mean that she is cancelling from 5D>2C which does not seem possibile to me. In addition on the japanese wiki her bnb is written as such
(2A)> 5A> 5A> 5B> 5C> 2C> A Agios
This only makes sense if what we though was 5D was actually 5C. In the combo thread here it's listed properly but in the OP both here and on DL it is listed incorrectly as 5D.
Ah, yeah, we discussed that a while back, but I guess gli didn't have time to change it before he went to AM2012.
Can't say with 100% certainty that it's being mistaken, but it's pretty damned likely.
No. I actually have extra confirmation that her bnb is indeed with 5C > 2C due to the commentary on the video also calling out her bnb move notation. It was in one of the videos with stunedge's Yukiko.
"GO SHI > NI SHI > A AGI"
Archer
04-11-2012, 04:47 PM
Alright cool that was driving me crazy especially since someone on DL was giving me wrong information. And Gil that's what I was saying in the first place lol.
Amaterasu
04-11-2012, 08:07 PM
Late to the party as usual...
I'm pretty much a noob when it comes to this game but it looks fun and Yukiko is very appealing to me. She has a playstyle the I feel that I can play comfortably with and looks fun overall. I saw the one match video Gli posted and that player is amazing and really makes me want to go in on this game. Sorry if I don't have much for input ATM but once I get caught up, I hope to be on par with you guys when it comes to the level of knowledge you guys are for Yukiko.
No worries man. Always good to see more people getting interested in Yukiko.
No. I actually have extra confirmation that her bnb is indeed with 5C > 2C due to the commentary on the video also calling out her bnb move notation. It was in one of the videos with stunedge's Yukiko.
"GO SHI > NI SHI > A AGI"
Oho, good stuff. Hahaha.
Everyone hoping for damage buff in this rumored patch?
Sahgren
04-13-2012, 04:32 AM
Decreased recovery on her B attacks would be nice too.
Amaterasu
04-13-2012, 01:09 PM
Seems like a slight damage buff is needed IMO. Yukiko doesn't seem to do terrible damage but she could use a bit of a boost. Just a bit.
As long as you can win tournaments without wanting to off yourself, it's all good.
Konohana gets a Damage Buff. Yukiko herself is fine - IMO.
Delrian
04-14-2012, 03:32 PM
Late to the party as usual...
I'm pretty much a noob when it comes to this game but it looks fun and Yukiko is very appealing to me. She has a playstyle the I feel that I can play comfortably with and looks fun overall. I saw the one match video Gli posted and that player is amazing and really makes me want to go in on this game. Sorry if I don't have much for input ATM but once I get caught up, I hope to be on par with you guys when it comes to the level of knowledge you guys are for Yukiko.
Shin's playing Yukiko?
I am surprised.
Yukiko Kisaragi is always cool.
Video thread updated again. Tons of Kanji, Aigis, and Yosuke matches to watch.
Archer
04-14-2012, 11:49 PM
All I want is a damage buff though it would be interesting to see how they did it. Maybe make fire amp have a more dramatic effect on her specials and not just supers? Would also be interesting to see maragi have more combo utility.
Sahgren
04-17-2012, 05:42 PM
New Yukiko combo video (http://youtu.be/AoCAg8z_CHU) out. I'm not certain how practical some of it is, but they look amazingly cool.
Archer
04-17-2012, 07:46 PM
Reposting My dustloop transcript here.
Transcript for this CMV
http://www.youtube.com/watch?v=AoCAg8z_CHU
5AA>5B>5C>2C>236A
Example (http://www.youtube.com/watch?v=AoCAg8z_CHU&feature=player_detailpage#t=28s)
Corner only Throw>5AA>5BB>5C>5BB>5c>2A+B>236A
Example (http://www.youtube.com/watch?v=AoCAg8z_CHU&feature=player_detailpage#t=34s)
CH j.C>j.236A+[B]>V>Dash>2C>]B[>236C>Dash>5C>5BB>5C>236B Not positive if 236C or D
Example (http://www.youtube.com/watch?v=AoCAg8z_CHU&feature=player_detailpage#t=40s)
CH j.B>V>Dash>5A>5BB>236A+[B]>Dash>5C>]B[>236C>Dash>5C>5BB>236B
Example (http://www.youtube.com/watch?v=AoCAg8z_CHU&feature=player_detailpage#t=48s)
FC 5C>236A+[B]>Dash>5C>]B[>236C>Dash>5C>2C>2B>j.236A>V>Dash>5AAA>236A
Example (http://www.youtube.com/watch?v=AoCAg8z_CHU&feature=player_detailpage#t=55s)
FC Close to opponent 5D>Dash>5A>5C>5BB>236A+[B]>Dash>236C>5C>]B[>236C>Dash>5C>5BB>236B
Example (http://www.youtube.com/watch?v=AoCAg8z_CHU&feature=player_detailpage#t=65s)
236C or D>Dash>5BB>236A+[B]>236C>Dash>5C>]B[>236C>Dash>5BB>236B
Example (http://www.youtube.com/watch?v=AoCAg8z_CHU&feature=player_detailpage#t=75s)
236A+[B]>Dash>5C>]B[>236C>5D(Whiff)>5BB>5C>2C>(Reversed)236B
Example (http://www.youtube.com/watch?v=AoCAg8z_CHU&feature=player_detailpage#t=83s)
5AA>5BB>j.236A+[B]>V>2C>]B[>236C>Dash>5C>5BB>236B
Example (http://www.youtube.com/watch?v=AoCAg8z_CHU&feature=player_detailpage#t=90s)
If hit by detonated Agi ]A[ or ]B[>5AA>OMB>236C>Dash>236A+[B]>236C>Dash>5C>]B[>236C>Dash>5BB>236B
Example (http://www.youtube.com/watch?v=AoCAg8z_CHU&feature=player_detailpage#t=97s)
CH j.B>V>5AA>OMB>V>236A+[B]>236C>5C>]B[>236C>Dash>>5BB>236B
Example (http://www.youtube.com/watch?v=AoCAg8z_CHU&feature=player_detailpage#t=109s)
236C or D>Dash>5C>OMB>236C>Dash>236A+]B[>236C>Dash>5C>]B[>236C>Dash>5BB>236B
Example (http://www.youtube.com/watch?v=AoCAg8z_CHU&feature=player_detailpage#t=117s)
Air Throw>OMB>V>236A+[B]>Dash>5C>]B[>236C>Dash>5C>5BB>5C>236A>SC 236236C or D
Example (http://www.youtube.com/watch?v=AoCAg8z_CHU&feature=player_detailpage#t=128s)
I could not tell if it was 236C or D so I just put C so keep that in mind. Also all these combos are unboosted and usually don't end with super so it's possible for them to do much bigger damage granted you have the meter/levels. Sorry for no damage values video is too blurry :(
Nice. I'll eventually merge and do a double check on those combos in the combo thread.
killionaire
04-19-2012, 06:49 AM
Waay waay more impressive. Kinda encouraging me to stick once this game comes out.
Amaterasu
04-23-2012, 01:46 PM
Excellent. Very nice combos there.
Ragnarok
04-24-2012, 05:56 PM
So just for confirmation, if Dia is fully projectile invuln, then Yosuke's Garudyne is a projectile super right?
http://www.youtube.com/watch?feature=player_detailpage&v=8GXjOeApHss#t=164s
Not sure if I should have posted this here or in the Yosuke thread, but I was more than halfway finished catching up on this thread while researching Dia properties, and was too lazy to continue searching for Garudyne properties.
Serph
04-24-2012, 06:18 PM
Yes it seems like Garudyne is considered to be a projectile. But I doubt later down the line people will do random supers like that. Its nice to know if someone try to wake up super you or something
Amaterasu
04-24-2012, 09:54 PM
Players like that are going to hate Dia lol. But then again like you said, better players are going to know better than to throw out supers carelessly like that.
Ragnarok
04-27-2012, 03:52 PM
Surprised there's no talk here about the patch changes. Were they that minute to Yukiko? Not even matchup change speculations after patch?
DevilTrigger
04-27-2012, 04:13 PM
Because Yukiko actually got a thread made for the update lol.
Ragnarok
04-28-2012, 08:34 PM
Oooh, I see. Thanks, I just go to my subscription mainly. Will yonder over to new thread now
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